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revolves around spells that cause immediate loss or winning of a game. A fun experiment
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i lose the game
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you need some life-gain spells for half of the spells in this deck. amulet of quoz... really?
where r the give life spells??
remove progenitus, he is not a win condition, just a good card, put in more creatures with lifelink (you are low on creatures and on lifegain for the amount of life total based win conditions) removing progenitus means you can cut down on main colours so as for a green white deck (all lands tapping for green or white + one other colour would fuel door to nothingness) remove amulet of quoz, you'll have to remove it from the deck at the start of each game anyway. and replace it with more cheap lifelinkers.