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I never expected to see you run a deck with control in it... but I am so happy!I like your cards, mana ratios, and everything else really.Your creatures are all pretty good, so I would consider dropping your four enchantments that buff your creatures and instead using neutering enchantments. The beauty of white is that it specializes in creatures and enchantments. With counter spell, negate, and oblivion ring, you can command good control of the battle field, but you could do more damage maybe if you included some stuffs like detention sphere, ghostly prison/propaganda, or dolman gate (or luminarch ascension if you want more butt kicking power :P).
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I like the theme, but some of the creatures I'm not a big fan of: Ajani's Sunstriker, Bant Sureblade (because you don't have too many multicolored creatures, he's a gamble), Azorius First-Wing (strange, and I wonder how useful), and Ghost-Lit Redeemer (if you just have him to gain life, there are better ways, I think). Man, those angels are cool, though! And I love the Kraken and the sphinxes. Something to be conscious of in multi-color decks is the number of colored mana symbols in your spells. The more colored mana they require, the less likely you are to have the right land combinations, so just watch that. I would also take out the negates in favor of maybe some Unsummons.