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At first I would like to mention its four win conditions :1)Torrential Gearhulk - great card vs. another control in match-up, it could be useful in a game with some slower deck - in my opinion, if you can try to do not draw it until it is 6-7 round 2)Batterskull - it has 2 big + , lifegain and vigilance + some king of immortality3)Celestial Colonnade - it is a flying and vigilance land - every turn it can you should attack with it4)Approach of the Second Sun - probably the most often win condition, but you have to wait until you have enough mana for that. After you have already played one of your approaches, try to use scryes to push it up or flashback it with Gearhulk or Snapcaster
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NOTE: Set by owner when deck was made.