Blue/Black infect

by hoxe on 29 April 2011

Main Deck (60 cards)

Sideboard (3 cards)

Sorceries (1)

Instants (2)

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Deck Description

Idea for a standard blue/black infect deck, post new phyrexia release.

Side board is obviously not set as I wanted to hear feedback first, but my immediate ideas are taking care of Melira.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 3,814 times.

Mana Curve

Mana Symbol Occurrence

0182100

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Blue/Black infect

very cool deck, should work well, 2 comments though:

1) with so few creatures, is Hand of the Praetors any real use? I can think of a few better/cheaper infect creatures considering his abilities won't trigger as often - like Core Prowler or Phyrexian Crusader

2) How useful is Jace? I know everyone loves him, but does he offer enough to warrant him being in the deck?

if you have the time, check out my infect deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=163680

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Posted 29 April 2011 at 22:10

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i like the deck, but in my opinion, i think there should be more creatures than spells.. it just seems that the more spells in an infect deck seem to slow it down at certain points.. you should try and balance them out a bit better..

i also agree with steve on Jace getting removed.. you want to think more about placing poison counters on your opponent rather than building up for all of Jace's effects, and truthfully, by the time you can cast Jace, you should already be close to winning anyways, so he's just a hindrance in the deck to begin with

i recently made a artifact infect deck with blue black spell support if you want to take a look..
http://www.mtgvault.com/ViewDeck.aspx?DeckID=174793

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Posted 30 April 2011 at 09:42

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I see the point on Jace, but his free mini-index is so nice and then if i can't get a creature unblockable being able to take away the opponents blocker is just another way to land infect.

And I did have more infect creatures initially but there is just so many good spells that can play into this, i figured with some deck control I can keep both hands where I want them while I wait for whatever creature I can get out. Any specific ideas of what to drop/pick up as far as spells for creatures?

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Posted 30 April 2011 at 16:13

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Ok, dropped Jace and unsummon and added in 3 specters.

I did actually remove duress for a couple unholy strengths to get 2 extra potential counters for 1 cost.

Further critique is encouraged! I'm really looking forward to building this once the set is released.

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Posted 02 May 2011 at 15:16

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replace tainted strike with vampire bite... considering pretty much everything you have has infect anyway.

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Posted 02 May 2011 at 21:47

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Good call on vampire's bite, but I'm going to just swap it for a couple tainted strikes. Only because if it draws bad I can use tar pits as another unblockable option and I'd need to pump it with infect. Also bite is Zendikar, and I'm admittedly not totally familiar with T2 yet but won't that be out of standard soon?

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Posted 03 May 2011 at 15:09

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Took a step back to relook at this deck, balanced the creature to spell ratio a bit. Somehow I overlooked that phyrexian crusader has infect and got him added in. Also threw in some thrummingbirds for the prolif.

And after reconsidering, i took steve's advice and dumped the tainted strikes.

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Posted 10 May 2011 at 22:00

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What about Hands of the Praetors, Skithiryx the Blight Dragon, and Corrupted Conscience?

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Posted 15 June 2011 at 13:46

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