Honestly, the deck was made on the spot, thus the reason why it's so random in it's contents. Which is why it did so well at FNM. While everyone is set up to play against Delver, Esper, Superfriends, etc... this was anything but expected, and confusing to most. Yes, the deck needs cards added and taken out, but... this was made on the cheap, and the cards you listed are still expensive. Ranging from seven to fifteen bucks each. Frankly, i see nothing wrong with it. Granted it's not going to win every time, the fact someone took a shot at a deck that run's Nicol Bolas, Planeswalker in standard, and take third, should be given some praise, no? Nevertheless, i see whete your getting at. I'd explain how the deck works in a more in depth manner, but playing it your self will explain more then some random noob as my self.
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I have to admit after I looked at a few sample hands and played a few ghost rounds in my head... i'm liking this deck. Normaly i'm a green, red, and sometimes a blue player, but rarely do I play around with decks full of artifacts, or creatures that spit out artifact based tokens. *Nods* Very nice... I might even build this deck tonight and play it this weekend with a few friends of mine.
*Nods* Your right it should go in the deck seeing with the amount of extra mana that can be produced to be able to kick it's ability. However, I struggled with this idea and figured if I was going to added any elemental creature to this deck with a cost of 4 to cast it would be Vengevine due to the amount of creature swap and fetch. Granted if your smart when it comes to Vengevine you'll never have to pay it's casting cost, right? With that sead, the Wolfbrair is going to stick around in my sideboard.
Yeah, Linkzlegacy has a point now that I looked back over your deck. All the best creatures and others spells are dead draws if you don't have enough lands to use. The way I go about mana curve is by looking at the cost of each card in your deck. If your deck runs alot of cards with a casting cost of 4 and under... it's safe to stay with 20 lands, but don't go below it unless you have mana ramp based cratures and or land fetch. Your creature count is safe for the most part, but I would look into as you stated to getting more copys of sead cards or replace the Cagebreakers. Other then that, it's all up to you as the player of your deck to find what works and makes you happy, right?
Hmmmn... I tryed adding Kessig Cagebreakers to my own werewolf deck, but found them to be dead draws which sat in my hand until it was far to late to even play. However, playing him in my morbid deak was nuts seeing everything I used found ways to dump cards into my graveyard, and if needed digging them back out to use. Other then that I may play this at the kitchen table with a few friends to see how it turns out. Also... maybe Mulch could help you out?
The reason I did not add any Shepherds to my main deck is because it feels to clunky creature wise, so i went with the faster one drop Reckless Waif to my main deck and desided to sideboard the Shepherds to keep the creatures at 20 seeing werewolf creature in a nut shell while in this format are a bit slow so to speak, and theres really no need to over run the board quickly with creatures seeing the amount of support cards already added. As for replacing the damage based spells... you have a good point, but at the moment I'm trying to keep it balanced in a way in order to draw and play what I have in the deck faster, but you can bet Rangers Guile has come arcoss me as a card I would add to a sideboard. At the moment however replacing one over the other in any color as I've noticed in this deck caused dead hands and draws... so for the moment balance is key. Thanks for the grand idea never the less. As for your issue with control... *Nods* I've ran into this problem as well, and so far theres not much I can think of while using just innistrad cards to solve the issue. Granted if you find a way... let me know.
I'd add Oran-Rief, the Vastwood ( for more power), Wolf-Skull Shaman (for more wolves and he's a elf to boot) and possably, Lure... which is great if you have a high powered wolf to use it on. This way aposed to losing alot of wolves... you would only lose one and have plinty left over. Aside from this... maybe sideboard two Day of Judgment seeing you have Armageddon?
Yeah, the deck is a tad pricy, which is why I called it Venge-Greens... hint on the part green. Luckly I spent only a few bucks making this deck... the harder stuff I traded for. Anywho... any ideas to what I should add to my sideboard?