hovick2010

6 Decks, 11 Comments, 0 Reputation

getting stuck with the high cost creatures is the aim. The Grimoire of the dead takes care of that problem. I was thinkin about putting more land in it tho. I have gotten mana screwed one too many times.

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Posted 18 December 2011 at 18:51 in reply to #222606 on OWN ALL THE GRAVEYARDS!!!

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I like the trep. blade. it is pretty cool, but it doesn't really go with the deck. It was mostly a filler. Same with the naturalizes.

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Posted 07 December 2011 at 10:16 in reply to #219466 on Werewolves

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shock only costs 1 mana http://magiccards.info/m12/en/154.html if you really want to keep the galvanic blasts consider putting in some master thieves. http://magiccards.info/query?q=!Master%20Thief

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Posted 06 December 2011 at 04:15 as a comment on Ur Titans

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having a bonus is good for burn spells. if you want a one mana costing burn spell with this use either a lightning bolt or shock. The Galvanic Blast's bonus only occurs if YOU control 3 or more artifacts, not if there are 3 or more artifacts on the board. You have no artifacts in this deck so they make no sense.

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Posted 05 December 2011 at 11:15 in reply to #219312 on Ur Titans

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The Keldon Megaliths go almost perfect with what I am doin with the deck. I'm thinkin 2-4 of those and i should be good to go. I am probly gonna take out the Ancient hellkite. It doesn't really go too well with the deck.

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Posted 28 November 2011 at 03:09 in reply to #216652 on Red Burn

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I'm likin the ensnaring bridge. That will help me out quite a bit in late game.

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Posted 27 November 2011 at 09:31 in reply to #216652 on Red Burn

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How many more lands should I add?

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Posted 27 November 2011 at 09:21 in reply to #216652 on Red Burn

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The keldon marauders and goblin guide I'm not really a big fan of. chandra's phoenix would be a lot better than the goblin guide for the fact that it is also a 2/2 with haste but also has flying and whenever it is in the graveyard i can put it back in my hand when i deal noncombat damage to a player with a red instant or sorcery. the keldon marauders would be good if they did more than one damage when they come out or leave. they are cheap creatures but this deck is more based on using instants and sorcerys to deal out damage. the fire servants will never leave the deck for the fact that they double the damage of all of my red instants and sorceries. some of the other bigger costing creatures like ancient hellkite and magma phoenix are in the deck mostly cause i wanted to try them out and see how they worked with the deck. the magma phoenix works pretty well but the ancient hellkite will probly end up gettin tossed in a box and swapped out for a different better card.

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Posted 26 November 2011 at 19:32 in reply to #216652 on Red Burn

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not a problem. hopefully it works well for you. if you get any ideas on how to make it better share? I will also return the favor.

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Posted 26 November 2011 at 03:22 in reply to #216695 on Red Burn

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Go right a head. I started with 4 galvanic blasts, 4 arc trails, 4 lightning bolts, 4 chandra's outrage, 4 shocks, 4 fireballs, 4 lava axes, and 4 fire servants. if you can manage to get out 2 or more fire servants and drop a lava axe the game will be over. this deck has been modified over and over again.

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Posted 25 November 2011 at 19:38 in reply to #216695 on Red Burn

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I would prefer if it was tournament legal but i mostly use it to play casually. I am not on any budget.

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Posted 24 November 2011 at 00:48 in reply to #216652 on Red Burn

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