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Weenie Deck built around heroic, that can potentially be really fast, yet still stays strong in the midgame utilizing bulkied up creatures (do they even lift?) and control elements. Still in the need of playtesting.EDIT: Made a few changes in the deckDropped the temples in favor of the evolving wilds, not just to move the deck towards budget territory, but because i think that extracting some lands is reasonable for the low mana curve.Dropped the token making sorceries, to add a fourth sage, a second phalanx leader and a third ordeal.Dropped two dissolves in favor of two dissipates, because dissipate is standard again, and i had two.Dropped a Gift of Immortality in favor of a Spectra Ward, because i misinterpretated how goi works with heroic. (also the ward seems pretty fun)
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