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The primary combo here is using Dual Casting with Thatcher Revolts on the battlefield. Without instant speed disruption It turns Every red mana past three into three aditional 1/1's so on t5, (first theoretical turn to combo) I can thatcher revolt (3 mana used), copy once, (4 mana used), and copy again once the first copy untaps the captain. (5 mana used) for 9 1/1's with haste. If I have a Infernal plunge I can blow one of the tokens, and get 9 more off of that mana, BUT it has to be done mid combo (one copy needs to have resolved and one copy needs to be on the stack, in order for Infernal to have a target and for Captian to be able to untap) but it gives a lot more bang for my buck, multiples are even sillier. Another neat interaction that the deck is able to produce is the ability to cast a miracled Thunderus Wrath twice to deal 10 damage for RR. This alone can win games. However since this combo is probably sketchy AT BEST, the deck also packs Runechanter's pikes, Stalker, and Delver to provide the rest of the needed damage. Post board if the opponent is just packing to much disruption, or you are hoping they are siding in ways to deal with your combo you are able to side in the things more traditionally seen in UR delver, more pikes, Stromkirk, Shock varient, Snag, reliable counterspells. If they decided to side in Enchantment removal that is only enchantment removal (the white ancient grudge mostly) You can make that card completely dead post board. Comments and Suggestions most definately helpful!
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