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Uses ward of bones as a control mechanic, as well as using Ghost Council of Orzhov and Teysa as sacrafice outlets to keep creatures low on opponets turn. Also uses Deathbringer Liege as removal from playing nearly any card. During my opponets turn, I hope to have at best 3, possibly 4 creatures out (Souls of the Faultless, Deathbringer Liege, and Teysa with an exiled during their turn council), three to four land ( Orzhov Basilica and Fetid Health preferably), A single artifact (ward of Bones), and no enchantments. Using the 6/6 council and Divinity of Pride as win conditions.
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