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This is a nice W/U deck based around mass numbers of pumped tokens rushing the enemy through use of mana acceleration, myrsmiths, and galvanizers. Two myr reservoirs will help if any of your myr die attacking or defending, while your hovermyrs will provide a defense against enemy flying creatures. As a backup, if an enemy manages to defend and counterattack, shimmer myr will give your artifact creatures nice mobility and flexibility, and the myr battlesphere can create an army of tokens in one turn. Team play with this deck is easy too. Indomitable Archeangel gives your artifact creatures shroud, while mana giving myr creatures can help your team summon huge creatures early on. Comments and advice would be appreciated. Thanks!!! UPDATE:Added x3 Red Sun's Zenith and x2 Blue Sun's Zenith for infinite damage and milling.
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why not make infinite mana myr deck and use reds suns or blue suns for win?
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Thanks for the suggestion man. I already added the blue and red suns for infinite damage, milling, or drawing
because it is more fun to run over someone with an inf amount of little myrs. :) I have a similar deck here:http://www.mtgvault.com/ViewDeck.aspx?DeckID=291764