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The idea of this deck is to use your instant's for damage control until you have enough land/mana to get your creatures out. This deck works pretty well, but I'm always improving it.
On a good draw you will get 3 land, usually at least 1 or 2 will be vivid lands. Start off by using the vivid lands for your first few turns, using their charge counters to play any color low cards. then when the charge counters are gone, use the dual lands like simic growth chamber to bring back a vivid land to your hand. When you play the vivid land again it will enter with 2 more charge counters on it, ensuring that you always have enough mana and of the correct color to play whatever you need!
This deck has been viewed 337 times.
Let me know if there's any cards I should switch out or add in!
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