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The witch smiles as a thick haze rolls over the battlefield. Dark, menacing shadows prowl in the edges of the fog. In a panic, spellcasters fire left and right at the shadows, to no effect. A wizard stumbles back as a white wolf breaks from the fog, bearing it's teeth and licking it's lips. The witch smiles. It's already over.(This deck honestly needs a little help. Either it's too slow, or I need it to draw more cards, or both. It's supposed to mess with aggro and control strategies with fog and hexproof-type cards.)
Here is game play in a nutshell: 1. leave your opponent frustrated with useless draws because EVERY creature has shroud or hexproof. There's nothing for them to play that murder on. 2. Mock them by ignoring their attacks entirely. Just absorb damage by dropping fog cards.3. Make them pay for that attack. Kill creatures by blocking strategically with cards like frog or tower defense, then make a play of your own now that they're wide open.4. If they've been playing defensively, or have gotten out of hand, that pristine army you've built will love overrun and sleep. 5. Apply aetherize when necessary. Swap out some defensive cards for witchbane in case of burn or mill.
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