Hydration

by HokieCodeMonkey on 12 November 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (6)


Sorceries (5)

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Deck Description

Defensive Mid-range

Flavor Country
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Damage absorbtion is a big theme in this deck. Deathtouch, growth hydras, and beast tokens mix with fight mechanics and damage shields to provide strong combat advantages. Ideal play at 1->3->5->6->7

How to Play

Setup (1-2)
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Llanowar ramp into Cultivate.
Deadly Recluse

Midgame (3-5)
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Combatant drops at 3: Omnath
Combatant drops at 4: Polukranos World Eater
Combatant drops at 5: Garruk, Primal Hunter

Hydras drop when you need them or hold to late game
Prey Upon as needed

Shields (6-7)
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Vigor shields creatures from damage
Asceticism shields creatures from targeted and sweep removal
Elderscale Wurm shields you

Late Game (9+)
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Polukranos Monstrosity pumped with Omnath
Garruk Ultimate

Deck Tags

  • Hydra
  • Mana Ramp
  • Fight
  • shield

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000051

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Hydration

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