Really? At least the Hellspark has trample for if they have a creature out and you can unearth him, but three mana for a very situational five damage isn't really in the spirit of the deck, whereas the lavamancer has control or burn options and only costs one to bring out.
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It's an interesting deck, but could probably stand to be a bit faster. You should consider running Gempalm Polluter, too. With Unholy Grotto, if you can get board control it just destroys the opponent by cycling it every turn.
Seal of fire is basically my ghetto Barbarian ring. It's actually kind of nice; you pay one red, and can do 2 burn any time you want later on. It's certainly not a super-star, and I'll probably swap it out for something like Flame Rift, but until I can snag some they'll stick around. I think I've got just the right number of creatures here, but I might switch out a Devil or two for the Marauders after testing. Reverberate has actually won me a bunch of games. Three is probably too many, but it's pretty excellent to float two red, sac the tapped mountains to fireblast and then reverberate it for 8 damage. It's also really useful for countering counters. I'll try to do some testing without them, maybe throw in lava spikes. Anyway, thanks for the input!
True, I wasn't thinking about your burn spells for small guys. Throw together a decent sideboard and you'll probably do pretty well. It's an interesting zoo build; I did pretty well with one similar a couple of weeks ago, but I didn't have any knights or lavamancers. Good luck with it!
After testing a bit, I can definitely say that it's just too much mana. I hope to not see turn 6 with this deck at all. Maybe sideboard if they're a deck that can slow me down, I do have room in there. Thanks for the input!
Path to exile is a tricky one. Depending on the creature, it could be really bad to give them a free land instead of life. Swords is wonderful against little guys, like goblins or Mother of Runes and the like. Also, I would be surprised if you had any mana problems by adding Loam Lions. Personally, I would cut down on the Qasali Pridemage and run only one or two main, then one or two side. I would also cut the Watchwolf and Ram-Gang for Tarmogoyfs; Watchwolf isn't always a reliable two-drop due to the mana colours, and Ram-Gang just isn't as good as Goyf.
I debated that, but honestly I think three mana to set it off is just too much. For this deck, you don't want to be wasting three mana to do anything that won't win you the game, and holding back three is just going to slow you up.