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Here is a shot at my first Merfolk Deck. When M10 gets added to the data base a Merfolk Sovereign will be added in.
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why dude WHY coral merfolk ? it's useless youd better add cursecatchers they r really good. and why th ematriarch if you don't have enchantments???? and why cancel if you can use familiar ruse! but for the rest it's ok
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Get rid of Rootwater Matriarch. Sure decks use auras, but he won't be used often. I think Coral Merfolk is fine. A simple 2/1 that will get buffed up as the game goes on. Might I suggest Mystic Compass. It'll turn a land into whatever land you want for a turn. Make their lands, if not already, an island :D Lets your guys make more hurt.
Thanks for the comments and suggestions. Please check out some of my other decks.
To buff them up, I'd grab a Door of Destinies, Coat of Arms, etc.