I get some, You lose some

by hman73 on 03 September 2009

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

A cool trick I found while drafing.

Deck Tags

  • Life Gain

Deck at a Glance

Social Stats

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This deck has been viewed 918 times.

Mana Curve

Mana Symbol Occurrence

5604600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for I get some, You lose some

Souls of the Faultless + Pariah is a good combo for this deck. Feudkiller's Verdict would also be good, so would Agent of Masks

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Posted 03 September 2009 at 20:07

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decent, but pretty expensive. the cheap creatures are pretty easy to knock off too. if you arent able to get honor of the pure out you're pretty much a sitting duck until mana becomes available.

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Posted 03 September 2009 at 20:08

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i think lands are low ....... but thats me

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Posted 03 September 2009 at 20:11

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decent, but pretty expensive. the cheap creatures are pretty easy to knock off too. if you arent able to get honor of the pure out you're pretty much a sitting duck until mana becomes available.

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Posted 03 September 2009 at 20:12

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sorry, didnt mean to double post!!!

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Posted 03 September 2009 at 20:13

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deathbringer liege!! U need it. +1/+1 to all white creatures, +1/+1 to black, with another awesome effect

but If you can't make room for it, Feudkiller's Verdict would kick ass in this deck; It gives you 10 life (and, if you have more life than your opponent, you get a 5/5 giant)

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Posted 04 September 2009 at 00:14

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The leige isn't a necessity, but Feudkiller's verdict is

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Posted 04 September 2009 at 00:15

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black white is my fave colors and sanguine is like my new fave enchantment, u should check out my friends sanguine bond i posted it for him fuedkillers and tainted sigil is almost guaranteed win with the bond out check it out plz

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Posted 04 September 2009 at 01:50

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What exactly is the "cool trick" in this deck?

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Posted 04 September 2009 at 03:08

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The hard part of running a Sanguine Bond deck is that you have to use 4 mechanics at one time - Life gain, control, agro, and life drain. If your deck is missing one, your deck will have serious problems in competitive play. In your case, you've got some quick agro and you have fast-ish life gain (life gain is always slow anyway). However, without running a playset of Diabolic Tutors, you'll usually end up waiting a long time to get out a Sanguine Bond, your main win condition. The other part missing is control. 4 Path to Exile is not really enough control to stall for getting out a Sanguine Bond. This is why I never made a deck like this. I don't see how someone can get enough of all the right elements for it to work in a 60 card deck, and anything over 60 cards will make it even less consistent.

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Posted 08 September 2009 at 10:32

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