The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Usually wins on the 4th to 6th turn.
This deck has been viewed 836 times.
Rolling terrain is a great card but it doesn't seem to fit with this deck. I know it's probably there to keep the goblin guide lands in check but I'd take out both and replace the Terrain with the equally costly and much more damaging Elemental Appeal. Then I'd swap the guides with some nifty enchants. Either Pyromancer Ascension or Quest for Pure Flame. If you can pump up the Quest by turn 4(Which is quite easy with all the fast, cheap spells) you can unleash a devastating Elemental Appeal. I like to take the red enchants a step further and use Zektar Shrine Expedition as well as the other two. They're great on their own, together they're insane. Just my two cents.
Permalink
dont run rolling terrain and like a siege gang commander