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T2 budget (ish)Game 1- Go in as reckless as possible- as little interaction with other player as possible, don't block generally (unless there's an easy flash in with Poisoner) Ideal setup would be:one land hands are fine if you have a enough one dropsturn 1- haste one dropturn 2- buff spell or two, or another creature is also fineturn 3- buff or creature (Depending on if things were removed)then just play out. lightning strikes are to clear room for creatures or for kill shots. expertise is for a potential game winner as well. game 2 and 3:sideboard is for the long game. Glorybringer for the surprise big bomb. Not a bad idea to sideboard in the whole thing potentially. buffs (excluding buccaneer's bravado and one or two others maybe) and rigging runners and one drops that just aren't working are probably the first things to go (you're trying to go wider and be more versatile). and get rid of a few one drops that aren't working.
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NOTE: Set by owner when deck was made.