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Obviously we don't have access to Living End in pauper... but we kinda have access to a form of the game plan. We'll just replace it with exhume and do the reaniminator thing...and then try to do that a lot and maybe repeat it with deja vu. (so its very slow/clunky living end- so maybe it works in pauper?)Havent tried it yet so probably needs tuning (especially on the lands- haven't totally thought it all the way through yet), but this is my starting point at least. Maybe the port is possible...probably not...but MAYBE
Cycle all ur big creatures (you can look for basically any color with the land cycling because of the kaldheim duals)- play or cascade straight into exhume (no other card in the deck can be cascaded into except nausea postboard in case elves be a thing [and it do])
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NOTE: Set by owner when deck was made.
So I made a deck around [Exhume] by pitching creatures with Dredge and discard effects and using dragon aspect auras. The biggest weakness I found is the weakness to removal and counterspell. If they kill your creature, it’s a setback. If you get [Exhume] countered, it sets you back, and if they exile your graveyard, then you have to scoop. I’m thinking to run counterspells to keep the creatures on board. Though I love your concept of pitching creatures with cycling because it’s instant speed and can’t be countered. Great deck!
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Yeah, reanimator in general can be pretty fragile- I guess there is an argument to go grixis with the more tradition builds- the problem is bojuka bog and fairie macabre are still problems thats cant be solved with counter magic. I actually think this cascade version has slightly more resiliency as you dont really "lose" too much card advantage- since your cycling your still replacing the cards in your hand- also riverwinder has hexproof so if you can get that out turn 2 in pauper you're usually in pretty good shape (And it can happen!) Thanks for commenting! Good luck with your build also!
Using exhume may backfire against some decktypes, so you should consider faerie macabre in the mainboard as a way to prevent that. (Especially considering it's your only flyer in the deck, so if your land forces cant get through for some reason your faeries will)
that's not a bad idea! Good suggestion! I might even throw a bojuka bog in main
Bojuka bog is a classic :)An alternative to throw macabre in main, would be to play with a relatively cheap flying cycle card.Windcaller aven might work too.
Yeah I'm looking at shimmerscale drake and shoreline ranger- might do a one of shoreline ranger to help keep my mana fixing up since i took one out for a macabre.
Dragon wings might be a simpler solution, and it will interact nicely with all the big cost creatures.
I can't run that because my cascade spells will run into it. I need to keep everything above 3 cmc basically except exhume
Yeah, forgot that :)Got caught up in the search.Windcaller aven ?
np! And I did consider it, but I'd rather have a colorless cycle card so I don't need the blue, and windcaller is boltable so I opted for something with a higher toughness (though i know it is slower clock).
Yeah, that's probably how faerie macabre got into living end designs in the first place :)I don't think you should worry about the flyer being boltable. The decks that can stop your ground creatures probably isn't capeable of taking out the fliers too.
yeah living end is such a nifty design lol. and yeah i guess there is an argument there- though i mean cast down terminate and journey to nowhere can ruin everything- but the argument im having for just going with "as little as boltable as possible" plan is because i already have a few that fold to it (igneous pouncer) and I can really only go one creature at a time- so if I get stuck with something- id rather it be as "dies to removal" proof as possible I guess if that makes sense haha
Searched for "free" +1/+1 effects with 3+ cc.Didn't find any.Maybe some castle like enc ?
castle enchantment?
Lumithread field, parapet, castle.
o i gotcha. I mean there are like spidersilk armor and stuff. But i'm not sure its worth diluting the game plan just to save a few creatures
Well, I'm aspergers syndrome, and solution oriented, so when people pose problems I tend to give solutions :)In my own decks I often crunch several problems at a time, and for years I've had evolution build my decks.My main goal is therefore not to win in general, but to build up a system that creates good decks faster and faster.When you focussed at keeping your creatures above bolt range I assumed you meet burn a lot, and then I went that direction with the problem solving.From my time with evolution I've learned lots of stuff, but one lesson is that a meta is often vulnerable to a number of cards, and the key to winning is to key in on those cards.The good thing is that those cards will be good for many years if used in a certain setup.I usually build up an archive of solutions to free up my memory for other things.
no worries! I actually build decks similarly in that when i discover potential issues or interactions i keep adding cards to the list until ive exhuasted all possible options- and then i tend to widdle it down from there (which is why i started a thread in the forum asking for a "maybe-board" because my privated lists get super messy haha and i dont wanna use the sideboard for that function because its part of the build). And i have a few friends that are on the "bolt-life" so I do definitely do consider it a lot haha. Though for this deck I'm mostly ok I think other than macabre and pouncer. All the other creatures are outta range. And no worries man I appreciate the interaction and suggestions regardless haha
I can test up to 64 cards at the same time with my paperstrip method.I'm trying to build the system so that it can turn a random noob deck into something competitive within a month.The only problem is that the process is complicated enough to turn most people away from it.I've written a bunch of posts on how I do it.They all share the tag: wdm paperstrip
I'll try and give it a look at some point- sounds intriguing
It can be used at a great scale and at a small scale.The core principle is to generate data on cards by putting paperstrips in front of the sleeves, enabling you to track the performance of individual cards.The fastest thing to test is combo as the method can build it within a couple of days, provided you work from the assumption that the opponent cannot interrupt it. That way you just try to to kill turn 1 all of the time.
hmmm gotcha- definitely interesting
Just published "ingest v4"Which is my newest deck update.I'm having a third breakthrough with the process that means I can reduce the time I spend on each generation by half.Provided I can adjust some minor details.