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name needs work.This is a dryad coco thing that uses Dungrove elder as a main win-con that's been a pet project of mine the past few months. Lots of small interactions and plays. A work in progress unless dryad gets banned....:/ I'm still playing with numbers of things.
The plan is to ramp with dryad/excavator or dryad/courser (hopefully get one of the pieces going on turn 2 with an arboreal grazer ideally) and finish with dungrove elder or kazandu mammoth. Plan b in case of ensnaring bridge or something else is find valakut with reclaimers and win with valakut. a lot my 1 ofs (which is why the list maybe looks a little weird) are either functioning as extra copies of things or utility things to try and grab with coco or fetch lands or harbinger etc. Ramunup with dryad allows you to abuse fetch lands/ horizon canopy and blast zoneCourser and dryad allows you to keep things flowing off the top of your library. Use fetches to shuffle if needed, or vivian to take the top off as well. Lots of small things to keep track of.
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NOTE: Set by owner when deck was made.
+1Mwonvuli Beast Tracker can help you to tutor Dungrove Elder. Blanchwood Armor could also be worth a look, tough it would reduce the effectiveness of Collected Company
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ooooo beast tracker is something to consider i hadnt thought of. I was just thinking It'd maybe be nice to have another way to find rhonas also. I'm moving thalia to mainboard now actually too I've decided because i needed more interaction and 2 drops- I'll be doing some playtesting to figure out what to cut/if i gotta cut. thanks for the tipand yeah I'm a blanchwood armor devotee for casual stuff but I tend to shy away from auras here for a few reasons- coco like you said- and also modern is heavy on removal and auras make it easy to get 2 for oned. thanks for the tracker tip though. Definitely worth the consideration
I'm currently evolving an eldrazi scapeshift deck.My aim has been to deliver a turn 4 kill as much as possible and I've been using treefolk harbinger and Explore with great success. When I got hands with many lands explore can be exceptionally explosive, having 8 lands open at turn 4 is actually possible.Since treefolk harbinger can also search for treefolks it's very plausible that you can play a cc7 treefolk at turn 4.It's more frequent to just have 6 mana at turn 4, meaning you could play harbinger and a 5cc treefolk at turn 4.My current setup is based on killing primarily with scapeshift at turn 4, and if that fails to play huge eldrazi instead.The prototype is still being adjusted and I'll post it once it's done, but I can recommend a setup with dryad of the elysium grove, explore, sakura tribe elder, search for tomorrow and treefolk harbinger.
Cool! I've been thinking about maybe jamming a scapeshift in here to see if it works as another random win con- but its not the vibe I was going for as a whole- im more going for the "engine" type of play style dryad creates with courser and excavator. Thanks for the comment!
I started on building the scapeshift variant because I'm trying to revive focus on the ramp tech that the eldrazi offered. They were created as a ramp tribe but some unexpected choices gained all the focus instead, so I'm showing what could have been :)Since dungrove is treefolk and ramp, and I knew eldrazi was ramp I'm trying to tie our two themes together.Growth Spasm
yeah man sounds fun! im an eldrazi fan as well.
If you use scryfall as your card search engine you write either scion or spawn in the text field before hitting search.Have a notepad ready there is a lot of them.
Yup I've done it before! I also played standard and limited a lot during those blocks
I was in the middle of evolving an eldrazi ingest deck to test my evolution tool (paperstrips) when I got sidetracked by all the cool ramp cards from eldrazi :)