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STANDARD. okay, for those of you havent been keeping track, ive have been trying to come up with an original standard deck idea (not the cookie cutter jund, vamp, bant, bushwacker decks etc...) for like the past week. I have also been trying to defeat the almighty jund with using budget ideas. this is my latest attempt. HELP ALWAYS NEEDED AND WELCOMED. its for a good cause anyway- TO DEFEAT JUND!!!!! lol the plan is to get eldrazi and mirror-sigil out for the infinite indestructible creatures. mana accel is low in blue and white so thats the only reason sunseed is in there. just stall until you get the cards you need with ponder/howling mine then win. i have also been thinking about adding green maybe for some vines of vastwood and better mana ramp, lemme know what you think.
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it is a really good idea however there are other easier ways to produce creature every turn.
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oh and naya beats jund. hands down. you just have to know how to play it.
i heard the only way that happened was with a 800 dollar deck. im kinda going for below 30. lol not sure if thats true or not though.
hmmm for white mana ramp you could maybe add in Knight of the White Orchid? Its a bit pricy, but its really good for mana acceleration. And I've always found that Oblivion Ring works better than Journey to Nowhere, because you can exile planeswalkers, enchantments, and stuff like that with it, whereas Journey is limited only to creatures. Good deck idea, I built a deck like this, but its Extended format. =) +1
100% totally not tournament quality in any way what so ever.. Many cards do not even work together.... Eldrazi Monument kinda just kills all your tokens Mirror Sigil makes, I thought you wanted tokens?. Sunseed Nurturer doesn't well with your deck at all, where's the 5 power monster? Crystalliation at least would work better than Journey to Nowhere because its also a Blue Permanent and can help your Mirror-Sigil. Way too little lands for a tournament deck. Run 24-26 if your considering tournament play in the Standard Environment or your deck runs many quick 1 drops or 2 drops. Spell Pierce isn't that great for Tournament Play outside of a sideboard. Most decks are Aggro decks, they are most likely to cast a creature on the early game and have lots of mana late game so Spell Pierece is a lot less useful. My vote for this deck -1.
WoW calm down there chilly hes just asking how to make his deck better, yes u told him but u dont have to so meen about it. anyway dude just go bant u get to keep ur O-Ring's and u can put ur Mirror sigil seargent in there. bant has alot of multicolored permanents that u need such as blue/white/green.
well the point was mirror-sigil doubles every turn so once i have 4 or something i can play eldrazi and it wont matter. i clicked tournament quality becuae i WOULD LIKE it to get to that point. its just a website bro. you can relax. i didn't mean to personally offend you.
Lol, am I that harsh? Well, it is probably because tournament play is that harsh. I don't really mean to offend you but I'm trying to put some realism into it. People would like to get to tournament quality until they find out how brutal tournament quality decks are. Also, the speed in tournaments is a lot different from the speed you see in casual play. You will often see a lot of 1 drops and 2 drops (stuff that cost 1 or 2) early in the game that any deck which can't survive the early game won't see anything past the 7th turn. Speed is a lot important. Just looking at your deck, I don't see speed. Another thing that most tournament level decks run is Card Advantage. Like if I use my Day of Judgment to kill 3 of your monsters and 1 of mine. I have gained a net of 1 card advantage (I lost 2 cards, but you lost 3). If I draw 2 cards using Divination, I gained 1 card advantage (I lost 1 card, but gained 2). These two important factors aren't in your decks most of the time. Mirror-Sigil is card advantage because he can create a copy of himself every turn, then double every turn from on (1 - 2 - 4 - 8 - 16.. and so on). But he also is too slow. Also, about land count. There is a reason why people in tournaments run 24-26 lands. Just look at how many lands all the top-tiered decks run. You don't want to be mana short in a tournament, ever. It's always better to be mana flooded than mana shorted. In casual play, it's ok to have 20 lands because it is slower. However in tournament play, you want 24-26 lands because you don't want to be mana shorted, ever. 20 lands was good when everyone was running control decks that drew lots of cards with cards like Necropotence and acceleration via Dark Ritual. But because we don't have those 'cough' overpowered cards, we need a more stable mana base. From http://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/td/67 Jund (25 lands). Naya (24 lands). Boros Bushwacker (24 lands). Eldrazi Green (24 lands). Turbo Fog (24 lands). Bant (23 lands). Mono-white (26 lands). Vampires (24 lands)
no, it just came off that way. i never get offended. i appreciate when people leave suggestions regardless if they are coupled with negative comments or positive. help is help. its just weird though when you encounter passive aggressive or weird hostile comments that i may respond to it to find out what happened. like the last one you left. it APPEARED to be angry and mean. not to just me, hahafunny man noticed it as well. i guess it just comes down to not being able to express oneself 100% through comments. its all good bro. : )