Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
the idea is to get out use emeria in conjunction with the monument so you can sac and put out allies into play which then trigger the abilities of the other allies for free. : ) i think i may need more land search and what not to get it going. once alara phases out, im replacing the knights with kor cartographers and the paths with brave the elements. PLEASE HELP. i still think i need more land search. the map is to help with retrieving emeria. im trying to make this competitive. t2
This deck has been viewed 1,251 times.
i think i may have also put too many terra eternals. im pretty sure 4 is overkill. yeah. im taking 2 out for 2 more plains.
Permalink
there isn't really anything in terms of land destruction you need to worry about in standard. correct me if I'm wrong, but the most land destruct you'll see is against non basics. what I suggest is that you take out the terra eternals for now, and put in some more land search
also use pilgrim's eye. it sucks but it fetches lands
thanks for the help. ill move them over to the sideboard for now to start buidling that as well.
if anything, it should be 3x expedition map and 2x pilgrims eye. the map is cheaper and does the same thing. the only disadvantage is that it doesn't give you a chump blocker
its actually not cheaper. in total it costs 3 to activate. but i ill still put in one more to get my emerias. thanks again. : )
total cost is the same. but it's a turn 2 vs. a turn 3 to activate. if you have both and 3 plains, you have 5 land on turn 3. pretty good deal if you ask me.
This isn't bad. I don't play type two,but this is a good deck. I really like the idea of giving all your allay's protection from any color you chose. Maybe some Oblivion Rings to get rid of non-creature threats. Also can someone please comment on my deck Painter's Mill
its a good idea... the terra eternal really isnt necessary in standard... i wouldnt worry about it so much... at most they will blow up ur emeria and that isnt something to worry about... but maybe you could add narrow escape... it can return the monument if you dont want to sac a creature that turn... because it doesnt give you the option to sac the monument or a creature... it says if you cant sac a creature then it gets sacrificed ... which is a big difference... overall not bad..
i also tried to make emeria deck but i used kor. This deck is way more better than mine.
yay! thank you for all the comments. im gonna sideboard the narrow escapes and O-rings. thanks! : )
This might be slow if it takes you too long to get out 7 plains. Without 7 plains and emeria, eldrazi is going to rip apart your allies. I would add a play set of oblivion rings, but I don't know what to take out. I like the idea with emeria though. Triggering allies effects every turn can be deadly...especially when they get the eldrazi buff. Nice peter. +1
Expedition maps will be getting your emerias, I am not sure about 2. I think you should have 3 expedition and 2 Pilgrim's eye because expedition can look for any land, pilgrim's eye is only basic. They are both equally as slow, though pilgrim is a chump blocker. I think with 3 expedition maps, you are more likely to see emeria.
i hate this deck.
it is honestly the worst deck i have ever seen
just shut up already. I hate it when you and your alternate accounts keep trolling people's decks and smothering under your own, which are either unplayable or suck. so please either stop trolling or get off this site. seriously. for everybody's sake.