hipponox

995 Decks, 1,355 Comments, 89 Reputation

thanks for the comment. I'll throw em in

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Posted 11 January 2014 at 00:26 in reply to #426130 on Broccoli

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dude...like I'm so high right now

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Posted 10 January 2014 at 18:13 as a comment on Armies grow like weed

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only thing I'd suggest is maybe having even less lands or more fetches or some kind of draw mechanic just to make sure you have things to play. other than that, looks like a blast

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Posted 10 January 2014 at 00:58 as a comment on One Drop Heaven

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but yeah. fun to play shit into the graveyard etc, scavange shit blah blah. deck kind of stumbles over itself though cuz if you don't get the troll, nothing works. not really gonna be pursuing this one

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Posted 07 January 2014 at 12:59 in reply to #425141 on living's lame. dying is hip

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goals are for the weak. there is only zuul.

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Posted 07 January 2014 at 12:57 in reply to #425141 on living's lame. dying is hip

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goodpoint...blah blah blah blah blah... ill just have to not tap out i guess, or sideboard somefin...blah

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Posted 07 January 2014 at 12:54 in reply to #425138 on control blah blah blah hydras

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lol... yeah...neat :2)

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Posted 07 January 2014 at 05:29 in reply to #424974 on WBG Wurms

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i'd put in 4 of the hero's downfalls over the doomblades. Black is popular, so I'd throw the doomblades in the sideboard. sideboard's need to be 15 cards btw so you need to bring that number up anyway

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Posted 07 January 2014 at 04:24 in reply to #425081 on Instant Death

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lol i meant deck idea. winning is aight i guess lol.

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Posted 07 January 2014 at 03:48 in reply to #424974 on WBG Wurms

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haha, nice. im trying to figure out my best idea to use for standard..and most cost effective haha. tough process

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Posted 07 January 2014 at 02:04 in reply to #424974 on WBG Wurms

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I'M BACK! LOL its been like 4 years or something. trying for standard again lol :P but have no clue what the metagame is like. i like the updates- they're pretty fucking useful and great. the "buy the deck" thing is fantastic too. gets me prices immediately.

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Posted 07 January 2014 at 00:24 in reply to #424974 on WBG Wurms

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i'd bring the portal and incubator up to 4 and scrap the terrus wurms (cuz meh). mana curve is a bit tilted. Maybe throw in some birds of paradise and whatnot to get it going faster

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Posted 06 January 2014 at 21:30 as a comment on WBG Wurms

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ooo. wasn't aware of that. I agree. making the change! thanks for the suggestion!

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Posted 06 January 2014 at 03:23 in reply to #424814 on I...I love land (t2)

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ooo. wasn't aware of that, I actually agree. making the change! thanks for the comment!

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Posted 06 January 2014 at 03:22 in reply to #424814 on I...I love land (t2)

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mana cost mostly. only have 8 land destruction, 4 general mana screwage/taunting seemed a better alternative to me than cards that costed 5. rather get it out quickly. might change my mind though at some point. thanks for commenting

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Posted 06 January 2014 at 02:54 in reply to #424806 on I...I love land (t2)

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yeah too bad. Actually though, found out clone and some other stuff are standard right now, so I still have some editing to do. thanks for commenting though

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Posted 05 January 2014 at 07:02 in reply to #424512 on Biovisionary blah blah...blah

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you need less "1 of's" and more multiples to focus the deck better. it will make sure you get hands and cards you need more often. though i totally understand if its casual play.

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Posted 04 April 2012 at 22:19 as a comment on GOLEM DEATH MACHINE !!!!

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pyreheart wolf is an excellent suggestion. i'll totally make that change. thanks!

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Posted 29 March 2012 at 02:21 in reply to #244333 on HASTE...and haste...AND HASTE

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o yeah... t2......

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Posted 29 March 2012 at 01:36 as a comment on HASTE...and haste...AND HASTE

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that would be a great addition but im sticking with standard unfortunately. thanks for the comment though. ill prob use it once it all phases out and make this into a legacy deck.

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Posted 24 December 2011 at 23:10 in reply to #224274 on Dying in G/W

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