im playing t2 unfortunetely but if i take it a legacy format (which i will probably do after the deck phases out) thats def a great idea. thanks for the comment. that card didnt even cross my mind for some reason.
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im gonna take out the shape anews for foresees. thanks for the comments
thanks for the suggestion. im making the switch. if i should switch for more, tell me what you think.
asesctiztsisisim.
thats why some of my card values may seem strange. i have been playtesting, though not very extensively. im going to tournament on wed so ill see how ill do. i dont expect to win a single round to be perfectly honest, but ill post how i do anyway. thanks again for the comments
that's what i was thinking. i added a seer and took out a skeleton, and their are 2 blades in now. what do you think of the current set-up?
ok i got rid of a blistergrub and the dar tutelage for 2 blades (i might want more later but ive settled for 2 for now) and added one more seer and took out a skeletons. off to see if it works. thanks all for the comments.
yeah i always am trying to think of ways to be "that guy" at a tournement. that def could be one
omfg. thats an amazing idea. i have a couple blades already so its also convenient. thanks so much. i just need to figure out what to take out for it. any suggestions?
yeah, thats whats fun about it. also why im confused about numbers. should i put more in? i feel like i dont need to but at the same time, i feel like i might need to lol
nice ideas but sadly its supposed to be standard format. both those cards would have been sick to figure out a way to get in though. they fit the saccing theme. thanks for the comment
lord ouriel's gotta point. toss in a win condition and this would be a pretty nice anti-artifact deck. im not too sure about artifcatts being big now though. last time i checked i though the top of the metagame was U/W control... which sucks. who the heck wants to play against control decks? thats right- no body. good start though. just needs a win condition. if artifacts get big, which probably has a decent chance of happening soon, this is a good place to start.
why wouldn't i do that on a site where im looking for help though lol? i wanted to give the best possible description so people know whats going on and give sound advice. besides, im pretty sure i will not encounter many of you in matches so its no biggy. weird comment but thanks anyway. ill make sure i dont bring a sign with my key cards written on it on my chest next time i go to FNM though. lol. be funny though. i should do it anyway for the lulz. it might actually work in my favor because they would be too surprised to figure out whats going on.
i would, but i was trying to limit the amount of non-0 costing artifacts so i could do like a million card draws in one turn. idk. thanks for the comment. im still looking for the card that will make it possible to draw my deck in a turn. lol
wow. i never took manipulation of shuffling into consideration and i use the 6 card split. this idea is fucking fantastic. does it work though? i may want to make something using this idea.
and because i forgot, i have to write the lyrics because thats what people do when they like a song. KEELHAUL THAT FILTHY LAND LUBBER, SEND HIM DOWN TO THE DEPTHS BELOW!!!! MAKE THAT BASTARD WALK THE PLANK WITH BOTTLE OF RUM AND A YO HOHO. i did not know you were a folk metal fan whitey. I am a huge folk, power, metal fan as well. anything epic i will listen to. what else do you like? we should go on an epic metal deck building quest.
i clicked this with the hope that somehow this was about alestorm... and it was and for that i fucking love you. the deck is cool also
what?
probably should also mention that blockers are easy to care of many times. once a myr or goblin is sacced i just use the damage they inflict to kill the chump blockers. works great early game. bloodthrone has a clear board almost. thanks for the commenting btw
can be very fast. on turn 4 or 5 if you have a bloodthrone out, a pawn and some saccing chumps you can win. it has not much late game, so it kind of needs to win early to mid game. ideal turn 4 win could be set up like this maybe: turn 1- mountain, goblin arsonist turn 2- swamp/ dragonskull, bloodthrone turn 3- swamp/ dragonskull, pawn turn 4- another creature of your choice and another land plus fling (and attacking as well) and you should win in one go. if you attack throughout, you may be able to win sooner. of course thats an ideal hand. tuktuk works really nicely as well. turn 3 5/5 is pretty easy and thats flingable. it can do a good 5 damage per turn. idk. against decks with some creature control it has some more problems but if it works fast enough, it can pull through i think. lol. this is almost all speculation of course. ive been playtesting a bit, but i havent played many different decks yet so i dont know how it will handle. the idea works though. i hope it can at least hold its own somewhat.
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