Simple awnser? Then your manapool is off.
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I really like the idea of this deck so I hate to break it to you but this combo is only infinite when you actually have 2 Decoction Module's in play."Whenever Aethergeode Miner >>attacks<<, you get {E}{E} (two energy counters)."You could do that by adding search cards ( which is very rare so I'm not sure if this is possible ) or let the "infinite" part go and just go for the " I play 2 spells, add 15 Energy and blow you up with a 30/30 trample "In general I personally would make this a little more consistent in what it does, instead of putting cards in here that are good but don't work very well with the decks tactic. For example: Toolcraft Exemplar or Planar Outburst. Add stuff like "Ghostway" with 2 or 3 creatures that produce Energy when entering the battlefield ( possibly supported by "when creature enters the battlefield add Energy" cards like Decoction Module or Aetherstorm Roc) and you'll have a whole lot of Energy. Energy you can use while attacking, as most of the ETB guys have an ability that does something when you spend extra Energy during the attack. The Aethergeode Miner is extremely good at support that attack in this case, since it can flicker itself out of harms way while attacking and create extra energy in the proces.Sorry if this sounds like I'm trying to burn the idea, I really don't. I'm just trying to give some tips :) I don't see "infinite" working very well though.
Ok.. so you're hoping your ONE ulamog doesn't get stuck in your hand.. leaving you open for mill.. Sounds solid.That said, I didn't fully read Ulamog, so ok.. my apologies. You actually have one card against mill in this.But if you're building a burndeck like this, I'm pretty sure you kill someone before you are out of cards to draw or at least you should.Either lose the Ulamog and don't call it "anti-mill" which is silly in the first place or actually put something in there that can help you survive mill.. which you are affraid of.. for some mysterious reason.Cranial ArchiveElixir of ImmortalityFeldon's CaneHell, even Lich's Mirror would be awesome for you since you get a whole 20 new life, your entire library back and 7 new cards to kick his ass with while he just barely scraped out a victory against you! :O"Dear"
How is this deck anti-mill?To my knowledge, a mill deck will try to kill you by putting your entire deck into your graveyard and preventing you from drawing a card, thus you lose the game.I dont see a single card prevent that, anything that returns to your library of some kind? Removing your library from the game won't help you getting more cards to draw?Perhaps if you find some cards that let you reshuffle your graveyard into your library?
First of all, nice deck! I understand that this is not meant as a tournament deck but I wanted to share my opinion about it because I feel like it could be stronger with minor tweeks and without destroying the essence of the deck.Potential threats.You NEED the BoF. Eventhough you have 4 of them it is a pretty big show-stopper if you lose this and there quite allot of ways to do that. (direct hate, kill the creature, simply prevent the damage done to player)You basicly NEED the Glaring, if you dont want your creature(s) that has(have) the BoF on it to be blocked/killed by whatever the opponent has and stop your trigger right there. I do understand that Lambholt and Wolf make it harder to break the combo, but I believe that your opponent will stop at nothing, especially early since this combo NEEDS player damage, to make sure the enchantment dies before it can do it's thing. (mostly with the smaller token gens ofcourse)There's 4 different token generators, of which two are quite expensive to cast, eventhough you have the extra mana generators, which would be another dependancy if you need to rely on the heavy hitters (Once into the game they will wreck faces though). The other 2 are pretty weak / easy to kill / block or need another combo piece ( haste ) to proc. ( Goblin being optimal ofcourse )My advise would be to remove the expensive token generators and (some of) the mana gen to free up space for cards that turn the tide in your favor earlier in the game, by reacting to your opponents moves. Rush of Adrenaline, Rouse the Mob, Colossal Might as "offensive" examples, making sure that the first swing with a tiny generator doesn't miss and perhaps takes out remaining defending creatures. Perhaps something extra with haste, Burst of Speed, Sarkhan Vol (Expensive, but a great help?). Seedling Charm, Blossoming Defense as more defensive options against hate and perhaps creature boost from the other side. ( I like the Dosan for this too, however it limits itself to your turn and leaves your token gen exposed during your opponents turn ). I think that by triggering the combo itself with smaller creatures but earlier/more secured, you can allready do the damage you need by sheer number of attacks/creatures and you don't really need the big guys.This all said, I see much potential and fun in this deck and I love the idea! Trying to help with some feedback! :)
Vorel of the Hull CladeDeath´s PresenceCurse of PredationMight be options?
Haha, yeah, no hate! :D I'm just not 100% sure myself either :D Which is why i reacted with "so i don't see why not" ^^
You pay 3 colorless to play it as a creature, after that, you pay it´s morph cost to activate an ability of a creature that´s allready in the game.. so i don´t see why not? :)
PelkDaddy71 postsfarseek and arbor elf work for the forest-whatever dual lands, because they are both forests and whatever.Ok wow, i didnt know that. Bit of an oldskool player, just new to mtgvault :) kinda OP! thnx :D
I really like the idea! But i think it's a bit slow and risky because u NEED to hit your combo otherwise there's not a single chance you'll win :D A few sample hands showed me that you dont draw that many creatures in the first 10 turns, simply because you have an overflow of lands. (On the side, Farseek only allows you to search for a BASIC landcard, such as Plains or Island, while there's not a single one of those in your deck ;) Same goes for the Druid who allows you to untap a Forest). My concern is that you wont get the 4 creatures u need into play to combo them, before u either run out of life or need to sacrifice creatures against big scary monsters or spells your opponent throws at you. For example goblin(or any aggro/tiny) or Reanimation decks which can easily dish out 12 to 16 damage in the first 4 turns. And dont forget direct destroy-creature cards.My tip to this deck is to focus less on the mana you will need for Infinite Reflection and throw in a bit more defence to slow your opponent down, such as counterspells and add a few search-cards for permanents, not just lands! you have blue, afterall :D Also a bit of lifegain/prevention from white.(Dawn Charm being a BIG tip for you!)Apologies for the huge amount of negativity in this post, I would just really like to see it work because i can imagine the looks on peoples faces when they realise you've instantly won with just 2 cards :P Keep it up! ;)