Heartless Steel

by hinderers on 17 October 2011

Main Deck (60 cards)

Sideboard (10 cards)

Enchantments (2)

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Deck Description

Fun deck to play! Wins me games.

How the deck works:

Heartless Summoning: makes things in this deck cheaper to play. Free shock with Perilous Myr, free 4/5 with Myr Superion.

Tempered Steel: Beefs up any strength for my artifacts lost from Heartless Summoning.

Solemn Simulacrum, Mentor of the Meek, and Diabolic Tutor: get me any cards I need to win the game.

Elesh Norn & Sun Titan: Win conditions

Had room for two more cards in the deck. Originally had Doom Blades. Changed them to Dismembers.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,996 times.

Mana Curve

Mana Symbol Occurrence

2001600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Heartless Steel

sweet idea, but sadly heartless summoning doesn't work with living weapon since they count as equipment not creatures when u cast them. I tried to make a deck like this, but found it to be too slow, so I opted to drop tempered steel altogether and make more control based till I can drop the bombs. check it out if you want: http://www.mtgvault.com/ViewDeck.aspx?DeckID=243010

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Posted 17 October 2011 at 15:45

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Actually the 0/0 germ token does trigger Mentor of the Meek's ability.
For the deck I'd say ditch the blades for Dismembers and play less tutors. I'm bit sceptic about the whole equipment theme, but if it works for you keep it.
If possible, try to find room for some Sun Titans. Great synergy with Perilous Myrs which should be in the main deck as well.

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Posted 17 October 2011 at 15:51

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Wow good call with the living weapons not getting the low cost from Heartless. I never even noticed that. I'll have to think about taking out the Paladin's, Mentors, and Living Weapons now. Thanks for the help.

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Posted 17 October 2011 at 17:58

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