Also, the added bonus of Pure Flame is that if by turn 3 your opponent wipes the board you still have your enchantments up. Simply play a goblin, sac your Pure Flame and Goblin Grenade - you loss of creatures no longer matter. Kudos on the deck, awesome work. Just wanted to throw in my slight twist :)
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Like the idea, its very similar to one I built. My suggestion to make it better yet, Switch Chimeric Mass with Ornithoper. This acts as a defender against the 1/1s your opponent may throw out and attack wth turn 2 and serves as another free creature to sac. Also, with signal pest he becomes a flying damage dealer. Consider switching your enchantment with Quest for Pure Flame. Chuck this down pre-attack and you'll nearly always hit 4 counters with your fliers/goblins. Switch a couple of Chieftain/Volley out for Lightning Bolt again. The reason for this is that with 2 quests for pure flame out you double then quadruple your damage, not just for the spell but for the turn. Play this with your Contested War Zone, pest and warchief buffs and you'll be doing serious damage, but you see Bolt is much cheaper so you have more options that with Volley. With 2 Pure Flames up you Bolt does 12 damage and the extra 2 mana allows you to cast Goblin Grenade (20 damage) or Reverberation on either spell on the same turn. You could potentially kill your opponent on turn 3 very easily.