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The goal of this deck is to get out a Spiritdancer or one of the Enchantresses out as soon as possible to get the card draw running. After a few turns I can hopefully get a Spiritdancer out and start pumping it up making it hexproof and protected from creatures. Usually I can get it running by turn 2 or 3. As soon as I get a couple bear umbras I'll put them in to replace the boar umbra and probably one of my Sigils. I also want to put in 4 Gate Hounds to replace the Aura Gnarlids. If you have any ideas or suggestions then pleas let me know!
Get out a Kor Spiritdancer as soon as possible and put as many enchantments on it as I can to protect it and pump it. Swing away once it's protected and it's usually pretty easy to out punch your opponent.
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I would side palace guard against decks with tons of attackers. Give him a spirit mantle and he can block literally everything forever.
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I definitely like the idea of adding Palace Guard, at least as a sideboard card. I just got a hold of a playset of them, so I'm set if I end up playing an overrun style deck.
i would run at least 2 rancors because by the time you get at least one you are going to hve a huge creatjre least needs trample and you should side sphere of safty and another ethreal armor
Yeah I think I have another Rancor somewhere; it's so good and so cheap. I do have a Sphere of Safety that I can put in the sideboard and I'm looking to get another Ethereal Armor. Thank you for your input, definitely appreciated.