Try Sakura-Tribe Scout. Better than Llanowar Elves here.
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For your combo isn't necessary the 1000 years elixir. Beacuse the squirrels you create with Squirrel Nest are tapped for ANOTHER CARD'S (Earthcraft) ability, and so they can be tapped. Remember: they can't tap, but they can't be tapped. You could put in some cards to give all your creatures Haste (Mass Hysteria?) and some cards to untap them all (Mobilize, To Arms!, or Dryad's Caress for combo and infinite life.)
Thank you (and everyone else!) for the help. You're right, it's always nice to see true costructive comments :). The land-destruction thing is something I was thinking about adding to my deck, but I only can find costly spells or creatures, and I pretty think it's someway useless at turn 6-7 to destroy lands... Anyway, many cards you suggested are incredible! I didn't know Animate Dead, I can even steal enemy's creatures after I destroyed them... definitely gonna buy some, I think. But I'll keep some Dread Return in since it isn't an enchantment. Diabolic Edict, I could add it to the side deck removing Coffin Purge or Rain of Gore. It's extremely useful when you fight annoingly counter Tinker-Darksteel Colossus decks, like my friend's one. Definitely like the Two-Headed guy. I'll seriously think about adding him, since it will mean to change my mana curve. Mogg Fanatic can be an interesting replacement for Duskwalker or similar. Thank you all so much!
Why don't you put in 2 or 3 legendary Eldrazis? It will be an additional fun seeing your creatures Overwhelming Stampeded by Kozilek ;)
Just a suggest, isn't Dense Canopy better than Canopy Cover? :P
Put in Fastbond, you will go crazy with that! :)
4 Devastating Summons is too much, cause that card is your last resort... and you only may have the two elementals be 8/8 creatures... and two Terrors will leave you unarmed. So you should try removing 2 of them and put in something else: other lands if you want, or any random burn cards... may I suggest Spark Elemental?
Nice one! I have made a very similar deck, it has similar cards, but that Primeval Titan you put in is extremely interesting. I'll try adding it to my deck too. Check out mine, maybe you can find some good cards you can add to your deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=90918
1- Add Solarion 2- It's basically good, only: the lands are creepy. In a deck like this you must put different lands, non-basic, that produce multicolored mana: City of Brass, Grand Coliseum, Gemstone Mine, Exotic Orchard, Ancient Ziggurat... there are so many of them. And, what is Beacon of Immortality doing in there? It's pretty useless.
Hmm, it's pretty good... but i've something to say about the unblockable creatures you chose. There are extremely better ones. Let me suggest you something... One of the best is Ghastlord of Fugue. Inkfathom is ok, and just for fun you could add a couple of Stormtide Leviathan... if you (slowly) manage to play him, it will be your best winning condition. There are also a few extremely good counters you could add: I'm talking about Mana Leak and Spell Snare. You could put in your side deck the amazing Blue Elemental Blast.
Try adding Eladamri's Vineyard or Fastbond, they are amazing.
Add the Mycoloth.
Orzhova, Churc of Deals. Just if you are out with drains, it may be useful.
It's not bad to be creature-based, not in this kinda deck. They're black so they are actually immune to pure-destroying black decks: just put in some more cards to take them back from the graveyard
Beacon of Immortality, just for fun ;)
You have a lot of legendary creatures in: Mirror Gallery. ...And what about Mephidross Vampire?
That's a good idea, I like the decks playing with +1/+1 counters. I'll just suggest you some cards that will fit best with Spikes: Cythoplast Root-Kin, Fangren Firstborn, Fertilid, Forgotten Ancient, Golgari Guildmage, Mycoloth, Scute Mob, Simic Guildmag, Vigor. You should remove the Simic Initiate and put in Skarrgan Pit-Skulk, lot better. Oh! And Natural Spring is actually useless ;) As Enchantements: Mighty Emergence, Predatory Hunger, Primal Cocoon, Rite of Passage.
I thinked about that a lot and I came to this conclusion, removing the useless Ceta Disciple, who was in just to power-up the 0-cost creatures, and Trees and Furnaces. So I put in the amazing Celestial Colonnade, and Ancient Den and Darksteel Citadel as artifact lands. I think this is a good solution.
1- Snow covered Swamps 2- Urborg Skeleton 3- Change the number of cards by editing the deck.
Add Test of Endurance!!! (You win the game if you have 50+ life)