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This deck is a clone of Turn 0 Win by Iskavan. http://www.mtgvault.com/iskavan/decks/turn-0-win/
Always let your opponet go firsthand:gemstone cavernsFlashProtean HulkSimian Spirit GuideBegin the game, you go second so gemstone enters the field.Everything is instant speed so before he plays his land.Discard simian spirit guide for 1 red manaTap gemstone for 1 blue manaplay FlashSummon protean hulk it dies instantly triggering its abilityProtean hulks ability activatesBring 4 Disciple of the Vaults to the fieldthen bring 4 Phyrexian Marauder and 4 Shifting Wall to the fieldThe 8 artifacts die, activating your 4 disciple of the vaults abilities.Thats 4x8 dmg= 32 damage, before they have even played a land, you could do it before they draw as well, but at least let them see there first card ;)If you do not have protean hulk in your hand then use summoners pact.Mystical tutor can help you get flash.Lotus petals for all colors.Other artifacts forblockersYes, you could also summon every single artifact in the deck with proteans ability since they all cost 0. and because proteans ability with this combo only requires 4 mana you can summon all the artifacts and then summon arcbound ravanger last, sack all artifacts to do 64 damage on turn 0. and then turn 1 swing with a huge artifact monster.basically this deck comes down to, if you have flash in your hand . . . you have already won.
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