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General Venser's EDH Superior Blue Board Control by Matt Norton of Normal, Illinois This deck is based around mono blue permission for other decks and keeps the table very level until I can hit a lock or some sort of wind condition. The general being able to come in at almost any time is a very large reason for the wizard theme within the deck that gives inherent counterspell, and draw back up. The win conditions are diverse in nature and hard to read when being played against. Consequently the deck seems very stealth while ramping slightly and putting yourself in the position to win the game outright in a turn. Win Conditions: Erayo/Arcane Lab Lock ////////////////// Palichron/Flare Infinite Mana: Memnarch "American Dream" Takeover ////////////////// Stroke a Player to Death Mindslaver Lock (Kingmaker) /////////// Capsize the Board Pickles Lock (Brine Elemental, Vesuvan Shapeshifter) Top/Future Draw Deck ///// Jushi Apprentice Flip and draw people out Guile Lock with tons of counterspells Any thoughts or suggestions would be very much appreciated, long live EDH!
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If you want to go further with the top/future combo, add cloud key or etherium sculptor and brain freeze. Mill yourself and super mill your opponents to build up your storm and win. You can kill 2-3 people with it if you do it right.
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it's funny, cause they banned capsize for a while, but now it's back lol. looks good, love the general. capsize iz one of my favorites, along with fact or fiction