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white and blue based with some black thrown in on top mostly to get sphinx of the steel wind and some other blacks im fond of. im still fairly new to the game, so tell me of any cards u think would work better. or cards i have that i shouldnt. i just made this deck tonight and have played half a game with it. hope it proves to be a worthy desk. possibly minor tweaks to come shortly. rate, comment, dont hold back!!!! im here to learn!! thanks
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whats up my man, a few words about ur deck here, first off 90 cards is too many. generally, unless ur playing a strategy that requires many cards to be in the deck (i.e. battle of wits) 60 is a good number to base a deck around. im a believer that this is slightly flexible and up to 70 is ok, but there r those that disagree. second, when making a deck the first thing that needs to be established is the decks purpose. ur deck seems to be sort of an artifact/big creatures/slight control deck......this is no good, trying to accomplish 3 themes means that u wont be able to accomplish any. indevidually these themes r excellent, if done correctly, but ptting them together is a no no.
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land choice is also important, in a 3 colored deck it is a bad idea to just run basic lands as u have no guarantee that u will pull one of each to be able to play whatever u want, try out some of the multicolored lands like Arcane Sanctum, Fetid Heath, Godless Shrine, Hallowed Fountain etc. these lands will help u be able to play whatever u want whenever u want to
another thing is the cost of the spells u chose to put in a deck, u run several very high level cards like Luminous Angel, Akroma, Angel of Wrath, Sphinx of the Steel Wind etc. that all cost a ton of mana, and unfortunately u dont have the cards in this deck to put them in play in time to help u.....most decks will destroy u long before u can put down 8 mana at 1 mana a turn rate. consider the cost of the spells u put in a deck when making them. its ok to put the big boys in a deck if the deck is made to play fast mana or have other combos to put creatures into play that wouldnt normally be played easily
try not to put cards in a deck that dont fit at all, such as mind funeral in this deck......in a mill deck this is a fantastic card fo sho, but in ur deck it is a waste of mana and space.....other cards like this in ur deck r...demons horn, Sanctum Plowbeast, Copper Myr, browse, and Brainbite.....these might be good cards but just dont have a place in ur deck
lastly, when making a deck it is generally better, given most circumstances, to put many copies of the same card into a deck to give u better chances to draw it. sence 4 is the max, excluding basic lands and relentless rats, 4 is a good idea for any card that u really want/need.....and then 2 or 3 for other support cards and the like. 1 is a bad idea because u will almost never draw it so it becomes efectively useless (unless u have a specific combo in mind that requires that u only have 1 card in the deck)........so cut this deck down, chose a theme, put multiple copies of the good cards in, work on the lands....and dont get down, magic is a complicated game and takes a little while to get good, the best advice is to check out tons of decks on this sight, c what peoples ideas r and how they take shape and present, and above all play, play, play.....only through trial will u be able to find out if a deck idea works
check out some of my decks for ideas, and i promise that im not laying a smackdown on you, just trying to help
dknight27 has a lot of good points, especially for someone who's starting out. One very good thing to look for is cards that make it easier to cast what you have out. Copper Myr would have been a good idea if it were the right color for your deck. Leaden, Silver, and Gold are the proper colored myr, and are especially good if you're not emphasizing the artifacts. Borederposts fit into this, and are usually a good idea no matter what you're playing. Etherium Scuptor is the right idea, but only works on about half your deck, therefore it's not all that great in here. Likewise, Demon Horn only works with a small portion of your deck. If you want to focus this deck more on control and a few larger creatures, take out all the cards that depend on a certain color or artifacts to work. Now, I'm sure you've played your deck at least a few times. It's a good thing to go through and keep track of which cards you play a lot, which ones are easy to play, which ones do what you want them to, and which ones sit in your hand a lot. Anything in the last area that I mentioned are probably going to do you more good outside the deck than in. One last thing is to watch out for your mana curve. This means how many cards you have of low (0-2), middle (3-4), and high (5+) mana costs. Watch out for having too many high mana cost spells in your deck, since if you only draw them, your opponent will walk all over you in the early game. Choose a few that really work well for you and stick with those, filling the rest of your deck with support spells (like Path to Exile and Pacifism), and cheap creatures (such as Wall of Denial and Soul Warden).
looks like its all been said... good luck improving your deck