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Here are the SOM cards: 4x... Myrsmith 1W Creature – Human Artificer Uncommon Whenever you cast an artifact spell, you may pay . If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield. 2/1 Myr Resevoir 2 Artifact Rare T: Add 2 to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr. 3,T: Return target Myr card from your graveyard to your hand. Memnite 0 Artifact Creature – Construct Common 1/1 Myr Battlesphere 7 Artifact Creature – Myr Construct Rare When Myr Battlefield enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield. Whenever Myr Battlefield attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player. 4/7 Myr Galvanizer 3 Artifact Creature – Myr Uncommon Other Myr creatures you control get +1/+1. 1,T: Untap each other Myr you control. 2/2 Origin Spellbomb 1 Artifact Common 1,T, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield. When Origin Spellbomb is put into a graveyard from the battlefield, you may pay W. If you do, draw a card. Palladium Myr 3 Artifact Creature – Myr Uncommon T: Add 2 to your mana pool. 2/2 Side Board: 4x Memoricide 3B Sorcery Rare Name a nonland card. Search target player’s graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. 4x Leonin Arbiter 1W Creature – Cat Cleric Rare Players can’t search libraries. Any player may pay 2 for that player to ignore this effect until end of turn. 2/2
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I would replace at least some white mana with red and run Splinter Twin so you can go infinite with Galvanizer. Truth be told, the only thing you would need white mana for is the spellbomb and the sideboarded Arbiter's. You could also add Tempered Steel from SOM: Tempered Steel 1WW Enchantment (Rare) Artifact Creatures you control get +2/+2. Plus, I'm not sure if you noticed, but you have 40 mana sources, only 4 cards that cost more than 3 mana, and no card drawing engines. You'll probably end up with no cards in hand and a boatload of untapped mana sources after the first few turns. I would recommend cutting down on some of the mana myrs and adding complimentary (non-myr) spells. If you splash red for splinter twin you could add some removal, if you splash blue you could add Mana Leaks to keep your opponent from slowing you down in the beginning or you could add card drawing to replenish your hand. Anyway, just some ideas. I think you have a great base to start with and I look forward to seeing your finished deck!
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No! u just need 2 myr Galvanizers and a mana myr
That's to get infinite mana which you really don't need because you have nothing to do with it in this deck. Using Splinter Twin allows you to get an infinite number of Galvanizer tokens at infinite power/toughness. It gives you a win condition as opposed to a nifty trick.
And if I'm not mistaken, you would need 2 Galvanizers and 2 mana myrs, otherwise you are only earning enough mana to pay for the ability each time.