Jund Aggro Mid

by HELLKITEZERO on 12 October 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (7)

Instants (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Jund in its purest form. Fast powerful creatures. Disruption. Card draw. All at the turn of a land. If consistently attacking for six on turn three is your thing. Jump on the jund juggurnaught. This post rotation model stomps nearly every deck first match. And the sideboard seals it for the second. (Not counting mana screw or flood obviously). You got duress for turn 1. Turn 2 boasts 8 two drops. The irritatingly hard to kill Muckwader and the undercosted flinthoof. Turn 3 boasts the Mangler. A 3/3 for three is good in most formts, give it haste, and its a color staple. And give it abroken reuse abillity and opponents curse. The preferred turn four is the draw engine, or if your not feeling any opposing pressure slam down a hasty beater for potentially 9 damageif you dropped creatures on turns two and three. Lol. And for the finisher you have one of the best dragons ever printed. The ever threatening Thundermaw Hellkite.
What's that you say? This deck can't exhist out of Alara. WROOOOOONG!!!!!!
And to top it all off with liquid gold.... the kill/destruction suite will break everything your opponents can throw at you. Hellkitezero says so!!!!
Until the meta stabilizes some the sideboard isn't complete. I will update it after further testing.
I decided to take out the initial bonfires for pillar of flame. And switched out chandra for liliana.

Deck Tags

  • Tournament

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

00172410

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jund Aggro Mid

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
Rock jund versus Aggro jund?
Searing spear is weak there is so many options it its for removal and better creatures for damage
I don't think your deck is nearly as fast as you claim realistically your swinging for 6 turn 4 because you spent a turn doing something either removing something

I started my jund Kind of similar and ended with almost exclusively 2 for 1 creatures (thragtusk huntsmasters game winners like the thundermaw and Olivia and crap creature to grind people out death rite shaman then I kept a pretty similar removal suite but with rakdos's return over duress

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Posted 12 October 2012 at 03:52

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The searing spears are there to deal with most of the creatures people use. As well as a little reach for tricky games. Pillar of flame is good in a lot of matchups. And I could use it but pillar can't kill the good creatures with three toughness. Spear can. Thragtusk, Olivia, Huntmaster, Avenger. All die to a well timed spear. And the creatures I use are not the popular ones everyone else uses. But their absurdly strong and run over most of the early game creatures. Alowing me to save kill spells for when their needed. And as far as the spped you talked about. This is how it goes. Turn two Muckwader/Flinthoof. Turn three Flinthoof/Mangler. Turn four Flinthoof/Mangler/Connections. Turn five Thundermaw. GG!

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Posted 12 October 2012 at 17:51

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Pillar of flame I like because it wrecks early games cheap undying and grave crawler go bye and I agree most creatures in your deck are underplayed, mostly because for most decks their right underneath playable Dreg mangler was in mine forever
And as for where spear is better feel free to kill my huntsmasters or thragtusk they replace themselves ;P I love replaceable creatures espically when teu do it to themselves
By the way I do think your deck is really good it just slots between the mid range and Aggro

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Posted 12 October 2012 at 18:23

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This list has been updated. Now with a more stable sideboard

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Posted 17 October 2012 at 21:02

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