The owner of this deck hasn't added a sideboard, they probably should...
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Obviously a different kind of wurm but w/e. Wurm tribal-Made for casual play in a tribal multiplayer metagame where we use the rule of 1/3 of your deck must be of your tribe. We also use this BL: http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/rules/tribal along with some other bans (such as playing goblins and elves) to keep the format fun and playable. I say this b/c I'm pointing out that I'm not going to be rushed to a turn 3 loss.
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Descendant's path could be fun an mutavault to make wurm land or adaptive automaton to make a wurm lord And for ramp perhaps that new defender which fetches a land to help it really looks solid I'm just throwing out fun ideas
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I'd love to add those cards but i'm not sure what to take out since I need twenty wurms to call it a wurm tribal.
You have 21 wurm a by my count so any one being gone wouldn't hurt to add adaptive automaton And mutavault over a land is fine
Ah yeah! You are correct. I will add in another defender or some land (I cant afford mutavault).