(Google Translator) I also built a deck wolves. Dude, the faster you turn your wolves, the faster you hit the opponent. According to my analysis Innistrad / DarkAscension, a perfect addition to this deck would be Immerwolf. I remove the instigators and Daybreaks. I would use 4xReckless Waif, 4xGatstaf Shepherd, 4xImmerwolf, 4xkruin outlaw 4xMayor. It would make the deck more defensive with "Apostle's Blessing." Use "Beast Whitin" if a problem arises that is not easy to solve. The advantage of this deck is the ability to divide benefits. If you stay in the game a Mayor and a Immerwolf, each turn you generate a token wolf 4/4. And if you can play a kruin, your opponent will be in a very complicated situation. Abuse of Moonmist. Use "full moon rise" when necessary to maintain the maximum time your creatures in play.
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como eu disse.. fiz varios testes.. apesar de ter somente 20 terrenos.. ele roda tranquilo. com 2 ou 3 terrenos em jogo você ja consegue jogar tranquilo
(Portuguese) Seu baralho é muito simples e muito vulnerável. Muita gente se preocupa com as transformações dos Werewolfs, mas isso não passa de um simples detalhe. Alguns jogadores fazem de tudo para reverter a transformação, jogam mais de duas spells e acabam fazendo besteira. Você tem que tirar proveito disso. Minha dica: Remova quatro Daybreak Ranger. Remova 4 montanhas e 4 florestas e utiize dual lands. Seu deck é Aggro. Você tem que proteger suas criaturas. Utilize Ranger's Guile no MainBoard e Autumn's Veil no SideBoard. Para controlar no inicio utilize shock, incinerate. Slagstorm no SideBoard contra baralhos aggro mais rápidos. Contra baralhos vermelhos, pretos e principalmente contra planeswalkers utilize Witchbane Orb. Liliana of the veil, Sorin Markov, Chandra e outros planeswalkers onde suas abilidades se baseiam em alvos perderão 50% á 70% da sua força.
Man, I am Brazilian and I'm using a Google translator to communicate. Some words may be meaningless to you. I hope you understand. =) I tested this deck against a Knight deck. Result: 2 x 2. Knight deck is quite fast, and always had a Student of Warfare Paladin or an Accord, at the beginning of the game and always causing 6 damage before I can play Stonehorn Dignitary. But the times I was defeated, Venser unfortunately did not appear. In one of the games I was defeated, I used four Ponder, and unfortunately the Venser did not appear. Get hold of the game with Gideon Jura, but it was not enough. I used Oblivion Ring in three Knight Exemplar to make way for the Day of Judgement. But the damned Day of Judgement has not come. I tested with Main Board. My opinion: -1 Tumble Magnet. Against ofensive decks, (+1) frost titan. Sun titan in Side Board or removed and placed another card that would enable greater control of the game. I think cards like Doom Blade and Go for the Throat - - Grasp of Darkness can be a problem. For most B / Decks have (12 +) cards for the destruction of creatures.
This deck is very good. congratulations.