Mishra March

by heigahebi1988 on 09 October 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Storm combo deck to win.

How to Play

First three turns are designed to get Mishra into play. then you start playing artifacts and grabbing copies.
use thought cast and invoke the firemind to keep the hand filling, and the combo moving. use retract or hurkyl's recall to return all of your artifacts and replay them with their own floating mana, then this continues to drag artifacts out. use grapeshot or invoke the firemind as a win condition.

the sideboard is designed to stop discard, and counter to disrupt, fire spouts and another grapeshot to stop aggro creatures. march of the machines and akroma's memorial goes in to play against leyline of sanctity.

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 634 times.

Mana Curve

Mana Symbol Occurrence

0234110

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mishra March

Your lands could use some working on IMO, and what is the point to having retract and hurkyl's recall?

0
Posted 09 October 2013 at 05:18

Permalink

opinions aside, where is the solution to the problem you claim exists with the land base? The recalls are one of the main cards to the storm synergy. on turn 4 after the Mishra is cast you can start to develop multiple mana dumps and artifact accumulation, using cloud key and etherium sculptor the artifacts become free, they develop copies then recall them all mana floating restart the process play a cloud key grab another then play the second one from hand for (1) then grab the fourth then drop all artifacts and storm with grapeshot or use invoke to win, if you begin to fizzle use invoke to draw and continue.

0
Posted 09 October 2013 at 05:27

Permalink

oh, i failed to read your deck description and how-to-play, which now makes perfect sense for why the mana and spells are in there. my apologies.

0
Posted 09 October 2013 at 05:57

Permalink

its okay, its hollow, i need something more to start the combo, maybe more 2 cast artifact mana makers

0
Posted 09 October 2013 at 06:51

Permalink

I don't know if artifact lands would help, just a thought. Have you consider running mycosynth golem, tezeret the seeker, or feedback bolt?

0
Posted 09 October 2013 at 15:08

Permalink

all considerations thanks for the imput

0
Posted 15 October 2013 at 02:17

Permalink