Guile Modern Control

by Hazzard_imRawr on 27 August 2011

Main Deck (61 cards)

Sideboard (15 cards)

Instants (12)

Artifacts (3)

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Deck Description

This was a Deck I Built for standard when Lorwyn first came out. Now Putting a Spin on it in the modern format. Comments appreciated. Also Check out my other decks

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 5,009 times.

Mana Curve

Mana Symbol Occurrence

066000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Guile Modern Control

Misty Rainforest and Scalding Tarn are completely useless in this deck; there's no point having cards like that unless you're running a multicolored deck. Sure, they let you search for an Island, but in this case it would be better just to put Islands into the deck and not waste the life or the space.

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Posted 27 August 2011 at 17:27

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Ok most players understand the point of the fetch lands even in a mono color deck. The point is to thin your deck out so you don't unnecessarily top deck a land in a critical point of the match. Also with as much control as this deck has the 8 points of life that I can possibly lose from the fetch lands not saying that i would even draw 4 in one match would be easily compensated for in exchange of not drawing land as often. I don't want to draw a land when I need to survive with a creature or counter spell.

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Posted 30 August 2011 at 10:35

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