Gitrog the Land Eater V5

by Hazzard_imRawr on 27 March 2017

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

THIS IS VERSION 5

DECK CHANGES
REMOVED -

Sakura-Tribe Elder
Green Sun's Zenith
1x Forest

ADDED +

Splendid Reclamation
Abundance
Boseiju, Who Shelters All


This is My Take on """The Gitrog Monster""" EDH /Commander Deck.


Same Gitrog focus with the lands obviously. Lots of win cons in the deck. Some alternate win Cons from the majority of Gitrog decks I see here is I take advantage of the excess lands with Squandered Resources as a Possible Accelerant to kill with Death Cloud and/or Exsanguinate.

Other Win Cons


Titania, Protector of Argoth + Zuran Orb/Sqaundered Resources/Sylvan Safekeeper + Concordant Crossroads.
Strip Mine + Crucible of Worlds Lock
Ob Nixilis, the Fallen + Mass Landfall Triggers
Rampaging Baloths + Mass Landfall Triggers + Concordant Crossroads
Zendikar's Roil + Mass Landfall Triggers + Concordant Crossroads
Retreat to Hagra + Mass Landfall Triggers

How to Play

Self explanatory but with this newest Version of the Deck I added in Abundance.
Rules Tips 1: in the Rulings Concordant Crossroads and Hall of Gemstone Contain a Super Type - Enchant World. Meaning: You are not able to have both Concordant Crossroads and Hall of Gemstone on the Board at the same time. If you have 1 in play and then play the other you lose the Previous 1. If both would Enter at the same time they are both leaving the board.

Rules Tip 2: The workings Between Sylvan Library and Abundance.
Sylvan Library states that you draw 2 additional cards and then choose weather to keep those cards 1 or 2 at the price of 4 life per card and the rest go back on top of your deck in any order.

Abundance states that If you would Draw a Card you may Instead choose Land or Nonland and then reveal cards until you reveal the chosen card type and add that card to your hand (Not Draw).

So the Interaction Between the 2 cards is you never have to pay the 4 or 8 life to get the 1 or 2 extra cards because Abundance Can replace the Sylvan Library effect as Drawing the cards from Sylvan Library does not cost life only if you keep them does it cost life and Abundance replaces the draw altogether which will bypass it.

I added these rules tips because they are very obscure and not widely known and very controversial among most players who are unfamiliar with technical rulings.

Deck Tags

  • EDH
  • Commander
  • Synergy
  • Competitive
  • Combo

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,005 times.

Mana Curve

Mana Symbol Occurrence

0016058

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Gitrog the Land Eater V5

Detailed overview of a well played and well constructed commander deck. I also like the fact you don't run chasm as part of your landbase, dispite running life from the loam. This makes the deck less of a combo to find those cards and focus on your more "fair" combos.

Im a little puzzled at the absence of dakmoor salvage as dredge 2 doesn't seem like much of a cost to your deck.

0
Posted 27 March 2017 at 09:28

Permalink

That's a Good observation! My Reasoning: I prefer to not dredge too much as Yes I do have graveyard retrieval but I would rather use it on Key targets ie even though Dakmor Salvage only has Dredge 2 those 2 cards could be more than 1 key card I need or could be some retrieval that I need. Having Life from the loam as my only dredge card is due to the fact I really don't need Dakmor Salvage or other dredge because as much mana as I am able to generate being a Combo Gitrog deck I can just dredge Life from the loam, replay it and continuously dredge it.

0
Posted 27 March 2017 at 09:40

Permalink

In all technicalities I could run Dakmor Salvage and I guess to get right down to it I prefer not to run it and I don't think it would really impact the deck all that much to matter in the long run

0
Posted 27 March 2017 at 09:44

Permalink

I am always unsure how to tackle decks like these. As with many EDH decks, almost every single card focuses on the commanders. I truly think that, at some point, enough is enough, and decks like this would perform better if they had a little bit less of the same and a little bit more utility that doesn't depend on the schtick of the deck.

In this case, I think maybe you should replace some of the redundant cards, starting with the weakest, and add some cards instead to fill gaps that you are lacking, cards that are always good. For example, do you really need that Rampant Growth in a deck like this? Or Azusa? She is so fragile and you have only 14 creatures total. If you replaced these two with, say, Forgotten Ancient and Vulturous Zombie, I think the deck would be a bit stronger overall. You would have a bit less ramping but lessened the risk of drawing redundant effects but now you have two more win conditions/threats that work fine with the rest of the deck and that the opponent has to deal with FAST.

Aside from that, I would probably not play Concordant Crossroads in EDH. It's strong with Baloth and Roil, but otherwise suicide. With all that ramping, you might use Akroma's Memorial instead.

Likewise, I don't think it's a good idea to give the opponent ramp, too (Tempt with Discovery).

You forgot Yavimaya Hollow.

Does Death Cloud really belong in this deck? The triple black is as troublesome as well as the fact that it has 2 symmetrical effects that might backfire. If you want discard, Mind Twist is the way to go. And for untargeted creature removal, better safe than sorry, Damnation. Or would you play this in multiplayer? Then Capital Punishment!

0
Posted 27 March 2017 at 10:06

Permalink

@Puschkin. So to Answer your Various Criticisms. You are correct that there are some various redundancies in the deck, Yes this would normally be a problem for most decks but as my deck is all about ramping and Combos the redundant cards are not bad. When building the deck I thought about various ways to build it and one fundamental thing it needs is mana ramp obviously. You also need to try and be on curve as much as possible and get an early lead. So in the deck I have 2 Mana: Mana Ramp Cards 1 Hard Ramp: Rampant Growth and 1 Soft Ramp: Sylvan Scrying. I have a few 3 Mana: Mana Ramps. Then I have my 4 Mana: Mana Ramp: Temt with Discovery. You might think its bad but its really not and also I don't need to cast it on curve. It can accelerate me when I need to combo off or if I want to have some mass landfall triggers. In a Multiplayer game usually 4 Players that means I have 3 opponents and I will normally always be ahead of everyone because of what I'm playing and then I cast Tempt. Yes it gives each of my Opponents a land if they want it which they normally do as it specifies any land does not Limit Basic Land. So at peek performance of Tempt each of my 3 Opponents gets 1 Land and then that means I have just ramped 4 mana 1 for the initial Cast and then 1 more per Opponent who took the offer of a free land fetch. Optimally for me this means I get at least 4 mana at maximum and in tern means I get some landfall triggers from my various landfall cards or I get more mana to sacrifice to Squandered Resources and more draw to Combo off or Safekeeper/Titania Combo etc.

Both Forgotten Ancient and Vulturous Zombie Take time to build up and they only matter if they can actually do any damage to my opponent and 1 Creature is easy to deal with no problem and then those creatures become worthless.
I have various combos in the deck that mass produces creatures and those are much harder to deal with when Combined with dropping Concordant Crossroads on the same turn I create those creatures where as Concordant would not nearly have the benefit with 1-2 creatures.

Yes Akroma's Memorial is a very good card. My issue with that card is the way I run my Combo Girtog deck is I want to go for the win ASAP and using my various creature combos can get pricey and yes I can produce a lot of mana but to make it easier thats the reason Concordant Crossroads is my choice 1 mana vs 7 mana Akroma's Memorial. and It would not be Suicide to me as the only time I drop Concordant Crossroads is when I am going for the win that turn so my Opponent will not benefit from the card.

Death Cloud: Death Cloud does belong in the deck because I will almost always be higher life than my opponents and its a similar effect to Exsanguinate which is one of my win Cons so Death Cloud provides the same thing and if I'm going for the win then the other effects mean absolutely nothing to me if my opponents are dying that turn.
On the other hand being that I am a Ramping type of deck if I were to cast Death Cloud early on it can be a form of removal which doesn't really hurt me in general and I can also offset Death Cloud by Dropping an Early Crucible of Worlds. Which means the land destruction doesn't bother me in the least. This would then screw over my opponents while only a small annoyance to me which I will easily recover and then Drop The Gitrog Monster who will then accelerate me further by giving me an extra land drop and draw power and at that point being that I have slowed my Opponents down quite a bit I can then easily put them into a Strip Lock while I continue to accelerate and then win.

1
Posted 27 March 2017 at 10:34

Permalink

So we ARE talking multiplayer ...
... well, the problem with giving your opponents lands is this: Yes, you ramp more than them and can use it to play something nasty, but if you give them extra mana, all you do is accelerate their mass removal, which is abundant in EDH.
The problem with the Crossroads is this: Sure, you keep it in hand until you have a combo, but are you able to kill all opponents at once? I don't think so. Which means, you killed one of them, scared the others but also gave them a tool to retaliate immediatedly. Hope you have that Constant Mists ready as well ...
You may be right about the Vulturous Zombie but Forotten Ancient isn't a single-creature-threat. The dangerous part is his ability to spread his counters among your other creatures. Besides, those were just examples, I am pretty sure there are newer cards outperforming them. And I just don't see Azusa surviving long enough to be any good in this.

On Death Cloud, I don't deny it has it's uses, but you have to admit that a lot of variables have to go your way to make it worthwhile. And there are just so many other cards that are less risky and less straining on mana requirements. Since it is for multiplayer, Capital Punishment seems like a much better idea.

But anyway, thank you for explaining your reasoning, this is very useful for everybody reading this, I wish more people would deal with replies like that :)

0
Posted 27 March 2017 at 11:42

Permalink

Yes we are Talking Multiplayer. I can see the merit of your Criticisms. I should have been a little more Specific with my Explanation. To further explain: In my Meta normally having a a Singular Creature out such as Forgotten Ancient he would have been dealt with before he had the chance to get counters to be spread which is why I have my opinion of him and the same for Vulturous Zombie. Also when I am going for one of my Creature Combos I am able to kill all of my Opponents after dropping Concordant Crossroads, Example Titania, Protector of Argoth + a Sac Land outlet ie Sylvan Safekeeper, Zuran Orb or Squandered Resources. If Squandered Resources is my sac outlet for that combo on that go around then Not only am I creating 5/3 Dudes but I am also producing mana, double if said mana is untapped at the time and then combined with cards such as Splendid Reclamation returning all my lands from grave to the board and sac them again creating more then with cards such as Praetor's Counsel, Seasons Past, Eternal Witness and regrowth get back the Splendid Reclamation and play it again and sac them all once again to create more and more dudes etc then Drop the Cross roads its over. In general when I have gone for the Titania Combo I have been able to create on average 30-50 Tokens and if they are 5/3's then that's between 60-150 Total Damage split between 1-3 Opponents which is more than enough to kill all of them. On average I can pull out this combo in 65% of my games. I may not use that combo in everyone of those 65% of my games but I am able to do it.

You are correct in saying it ramps the opponent and they do benefit a little from it, but usually when I play it its either so early on that its inconsequential or its so late in the game that I'm using it to crank out the extra little bit to kill my opponent.

Azusa, Lost but Seeking. You are correct she is very fragile and Sometimes I go the whole game with her in hand because I either haven't needed her or I play her and my opponents panic because they see oh hes getting 2 more land drops per turn we need to kill it fast. Now most of the time when I play her I can generally get 3-4 Turns with her on board and it allows me to accelerate a lot and / or allows me to throw out a strip lock real fast. Sometimes I will save her for later in the game when I will really benefit from her immediately with one of my various landfall cards or when Crucible is out and allow me to kill my opponent faster. Really my thinking of her is that she is one of my Possible Combo pieces so I can choose to play her early on to ramp harder or save her for a Combo later depending on what my opponents are playing.

Death Cloud: Again you are correct and yes there are probably better choices than it and yes it can backfire on me and in fact it has backfired on me on more than 1 occasion. However the times where I have played it early on to cripple my opponents far outweighs the times it backfires and the times where I play it for the win to annihilate my opponents outweighs the times its backfired.

I will say that Death Cloud is not for everyone and everyone has their own preferences on how to build decks.
I am a very Competitive player and I build to win. My choices may not always be what the norm would consider Tier 1 Options but I like to throw the occasional curve ball or pick the more fun choice in my opinion

But in any case I do Appreciate your Criticisms of my Gitrog deck and if you ever decide to build the deck for yourself I suggest you build it with the differences you suggested because that's what makes this game fun is the diversity, ideas and interactions.

0
Posted 27 March 2017 at 13:14

Permalink

Won't happen because I don't like EDH ;) More accurately I don't like what has been done to the format, playing it competitively, even though it was specifically designed to have something NOT-serious and goofy ...

Anyway, yes, creatures get nixed left and right and the Ancient would probably not last for long. However, that's a spot removal that won't kill other stuff, including but not limited to Gitrog itself! Also, two of the most common removal spells are StP and PtE, both of which are convenient for you. You run only 14 creatures and half of them die when you look funny at them, which is exactly where Ancient would come in, either as a pumper or at the very least as a lightning rod. It's a threat your opponents HAVE to deal with and as such clears the path for the creatures you need for your combos.

You say you play competitively (and yet multiplayer) and that in your group, Ancient wouldn't survive a turn to even spread it's counters once. And yet you think you can take out the entire table at once with your Crossroads related combos? I wouldn't say a thing if you played in a noobish environment, but that doesn't seem to be the case. All it needs is a single of those opponents having an immediate answer, and it doesn't matter what colours they are playing, from a Fog effect to Master Warcraft, Sudden Spoiling or Reins of Power, I'd expect at least one guy having an answer ready.

But of course, if it works for you, it works!

0
Posted 27 March 2017 at 14:09

Permalink