Might want to remove the Commander Tag from your deck here as its not a Commander Deck!
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Each Version I put out on this Deck is not Necessarily better than the previous Version. Every Version of this deck is pretty much the same as the others with a difference of between 8-14 cards between versions. The reason for the different versions is essentially to give either more value for the synergy already in the deck or to give more direct threats / alternate win cons outside of whats already listed. Any Feed back is Appreciated and I hope you all enjoy the Gitrog Lists I post. Thank You!
Yea I can definitely work up a list for a Mill Commander deck. I think I am missing some of the cards I would need for a Mill Commander but I'll add them in anyway so the list is functional. Also if 600$ is too expensive for you I can make a Budget Zur the Enchanter List for ya if you are interested
Yes we are Talking Multiplayer. I can see the merit of your Criticisms. I should have been a little more Specific with my Explanation. To further explain: In my Meta normally having a a Singular Creature out such as Forgotten Ancient he would have been dealt with before he had the chance to get counters to be spread which is why I have my opinion of him and the same for Vulturous Zombie. Also when I am going for one of my Creature Combos I am able to kill all of my Opponents after dropping Concordant Crossroads, Example Titania, Protector of Argoth + a Sac Land outlet ie Sylvan Safekeeper, Zuran Orb or Squandered Resources. If Squandered Resources is my sac outlet for that combo on that go around then Not only am I creating 5/3 Dudes but I am also producing mana, double if said mana is untapped at the time and then combined with cards such as Splendid Reclamation returning all my lands from grave to the board and sac them again creating more then with cards such as Praetor's Counsel, Seasons Past, Eternal Witness and regrowth get back the Splendid Reclamation and play it again and sac them all once again to create more and more dudes etc then Drop the Cross roads its over. In general when I have gone for the Titania Combo I have been able to create on average 30-50 Tokens and if they are 5/3's then that's between 60-150 Total Damage split between 1-3 Opponents which is more than enough to kill all of them. On average I can pull out this combo in 65% of my games. I may not use that combo in everyone of those 65% of my games but I am able to do it.You are correct in saying it ramps the opponent and they do benefit a little from it, but usually when I play it its either so early on that its inconsequential or its so late in the game that I'm using it to crank out the extra little bit to kill my opponent. Azusa, Lost but Seeking. You are correct she is very fragile and Sometimes I go the whole game with her in hand because I either haven't needed her or I play her and my opponents panic because they see oh hes getting 2 more land drops per turn we need to kill it fast. Now most of the time when I play her I can generally get 3-4 Turns with her on board and it allows me to accelerate a lot and / or allows me to throw out a strip lock real fast. Sometimes I will save her for later in the game when I will really benefit from her immediately with one of my various landfall cards or when Crucible is out and allow me to kill my opponent faster. Really my thinking of her is that she is one of my Possible Combo pieces so I can choose to play her early on to ramp harder or save her for a Combo later depending on what my opponents are playing.Death Cloud: Again you are correct and yes there are probably better choices than it and yes it can backfire on me and in fact it has backfired on me on more than 1 occasion. However the times where I have played it early on to cripple my opponents far outweighs the times it backfires and the times where I play it for the win to annihilate my opponents outweighs the times its backfired. I will say that Death Cloud is not for everyone and everyone has their own preferences on how to build decks. I am a very Competitive player and I build to win. My choices may not always be what the norm would consider Tier 1 Options but I like to throw the occasional curve ball or pick the more fun choice in my opinionBut in any case I do Appreciate your Criticisms of my Gitrog deck and if you ever decide to build the deck for yourself I suggest you build it with the differences you suggested because that's what makes this game fun is the diversity, ideas and interactions.
@Puschkin. So to Answer your Various Criticisms. You are correct that there are some various redundancies in the deck, Yes this would normally be a problem for most decks but as my deck is all about ramping and Combos the redundant cards are not bad. When building the deck I thought about various ways to build it and one fundamental thing it needs is mana ramp obviously. You also need to try and be on curve as much as possible and get an early lead. So in the deck I have 2 Mana: Mana Ramp Cards 1 Hard Ramp: Rampant Growth and 1 Soft Ramp: Sylvan Scrying. I have a few 3 Mana: Mana Ramps. Then I have my 4 Mana: Mana Ramp: Temt with Discovery. You might think its bad but its really not and also I don't need to cast it on curve. It can accelerate me when I need to combo off or if I want to have some mass landfall triggers. In a Multiplayer game usually 4 Players that means I have 3 opponents and I will normally always be ahead of everyone because of what I'm playing and then I cast Tempt. Yes it gives each of my Opponents a land if they want it which they normally do as it specifies any land does not Limit Basic Land. So at peek performance of Tempt each of my 3 Opponents gets 1 Land and then that means I have just ramped 4 mana 1 for the initial Cast and then 1 more per Opponent who took the offer of a free land fetch. Optimally for me this means I get at least 4 mana at maximum and in tern means I get some landfall triggers from my various landfall cards or I get more mana to sacrifice to Squandered Resources and more draw to Combo off or Safekeeper/Titania Combo etc.Both Forgotten Ancient and Vulturous Zombie Take time to build up and they only matter if they can actually do any damage to my opponent and 1 Creature is easy to deal with no problem and then those creatures become worthless.I have various combos in the deck that mass produces creatures and those are much harder to deal with when Combined with dropping Concordant Crossroads on the same turn I create those creatures where as Concordant would not nearly have the benefit with 1-2 creatures.Yes Akroma's Memorial is a very good card. My issue with that card is the way I run my Combo Girtog deck is I want to go for the win ASAP and using my various creature combos can get pricey and yes I can produce a lot of mana but to make it easier thats the reason Concordant Crossroads is my choice 1 mana vs 7 mana Akroma's Memorial. and It would not be Suicide to me as the only time I drop Concordant Crossroads is when I am going for the win that turn so my Opponent will not benefit from the card.Death Cloud: Death Cloud does belong in the deck because I will almost always be higher life than my opponents and its a similar effect to Exsanguinate which is one of my win Cons so Death Cloud provides the same thing and if I'm going for the win then the other effects mean absolutely nothing to me if my opponents are dying that turn.On the other hand being that I am a Ramping type of deck if I were to cast Death Cloud early on it can be a form of removal which doesn't really hurt me in general and I can also offset Death Cloud by Dropping an Early Crucible of Worlds. Which means the land destruction doesn't bother me in the least. This would then screw over my opponents while only a small annoyance to me which I will easily recover and then Drop The Gitrog Monster who will then accelerate me further by giving me an extra land drop and draw power and at that point being that I have slowed my Opponents down quite a bit I can then easily put them into a Strip Lock while I continue to accelerate and then win.
In all technicalities I could run Dakmor Salvage and I guess to get right down to it I prefer not to run it and I don't think it would really impact the deck all that much to matter in the long run
That's a Good observation! My Reasoning: I prefer to not dredge too much as Yes I do have graveyard retrieval but I would rather use it on Key targets ie even though Dakmor Salvage only has Dredge 2 those 2 cards could be more than 1 key card I need or could be some retrieval that I need. Having Life from the loam as my only dredge card is due to the fact I really don't need Dakmor Salvage or other dredge because as much mana as I am able to generate being a Combo Gitrog deck I can just dredge Life from the loam, replay it and continuously dredge it.
Also if you are interested I do take requests for Building Commander Decks. Example if you are looking to build certain commanders if you tell me which commander you want to use, the play style: Control, Combo, Aggro etc and within that tell me what you want the deck to do essentially I can come up with a list for said deck for you Ranging from Budget to Expensive.
Then Take a Look at this version its a lot cheaper but still Pretty much the same deck. http://www.mtgvault.com/hazzardimrawr/decks/competitive-zur-the-enchanter/You can also look at my Casual Pillowfort / Tron Zur Build: http://www.mtgvault.com/hazzardimrawr/decks/casual-zur-the-enchanter/
My Brain was a little bit on auto pilot when I typed out the win Cons. I copied and pasted from my Cheaper Competitive build and the copy paste got screwed up and I didnt fix it but its fixed now so that its understandable
I apologize I forgot to add it in there but you dont lose due to the Enchantment Soul Echo and or Angel's Grace
Wasnt Done uploading the list its not a troll list
well brainstorm can be thrown in as well. Brainstorm is a good card. However when it came to the knitty gritty i had a decision Brainstorm or Ponder. Brainstorm gets me 3 new cards and set my deck with 2 old cards at Instant speed Ponder lets me look and if I don't like them Shuffle then draw. Ponder is better in the sense that I can reset the order of my deck at the expense of drawing blind afterwards. Brainstorm is good if I need to attempt some instant draw for a response or to maybe save a card or 2 in my hand if my hand is going away. But in the end Ponder made the cut because the shuffle mechanic was more needed than the Instant draw. In future builds this deck could get brainstorm added in ya never know, but with this build not at the moment
VERSION 4 is a Quick change of the deck. Much faster upload than stated previously but here it is. Enjoy
Latest Version of the Deck is Here. Given this is much more finely Tuned. Fine tuning the deck anymore than it is will take much more time. Next Version: V4 will Likely be Uploaded minimum of 1 Month from now maybe longer. Enjoy this deck, Like the deck comment your feedback, All is Appreciated!
Extensive Play Testing was done and thus Version 2 of this deck was made with a fair amount of Alterations. More Play testing to be done to further alter the deck to be more finely tuned. Version 3 of this deck will likely be uploaded in a few days to 1 week from now.
Version 2 will be Uploaded Today!
One thing I see right off the bat for starters is you have Tezzeret the Seeker in the deck whom all 3 Loyalty abilities revolve around artifacts and you only have 2 Artifacts in the deck. So Either take that out or put in a lot more artifacts to justify tezzeret. Another thing I see is you are only running 35 lands and 1 Mana Rock = Sol Ring. I would say to probably drop a few planeswalkers because yea its a cool idea but its going to clog up your deck with useless/dead draws as since you have multiple of the same Planeswalker type ie Jace, Ajani etc when you have 1 on the board of that type the ones in your hands are dead draws or you play the new one and then lose the other. Alot of the planeswalkers you have listed in the deck are fairly useless in EDH altogether or have very minimal usage.I personally dont run a lot of planeswalkers but I do play a Competitive White Blue EDH Deck if you wanna take a look at and use as a reference for building your deck. http://www.mtgvault.com/hazzardimrawr/decks/grand-arbitercompetitive/
I was browsing your deck list and Something I noticed since you are using Savra, Queen of the Golgari as your Commander. A very good card to run to maximize combos with Savra is a 1 drop enchantment called Darkest Hour it costs 1 black mana to play and says all creatures are black so when you sacrifice a Green creature while that enchantment are is on board then you get to stack triggers of Savra to Gain 2 Life then Lose 2 Life and make your opponent sacrifice a creature so you mitigate the cost of savra as well as open up other combos.
http://www.mtgvault.com/hazzardimrawr/decks/mikaeusdisgusting/
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