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Ill let you figure out how this deck works.
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dont find the use for treasurehunt, your just going to draw half ur deck into ur hand then discard it all at the end of ur turn... only helps ur knight. and you want ur lands for seismic assault. this deck only needs bloodbraid and bituminous, and swans, capturedsunlight is interesting.
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you play treasure hunt on turn 3, you get a seismic if you didnt already have one, and then you win the game, it seems pretty obvious to me
here i could even make it simple for you, 4x treasure hunt, 2x seimic assualt and the rest lands, that deck alone will win on turn 4 almost guarenteed every time