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Fun to play combo deck that aims to get infinite turns.
Goal is putting at least 3 charge counters on Magistrate Scepter each turn to get an extra turn forever.This can be achieved with a combination of Energy Chamber, Winding Constrictor and Coretapper.After that you can win with your creatures, Titan Forge of Vraska ulti. When you get infinite turns it really doesnt matter.Even if you can't get infinite turns Lux Cannon can also create amazing value.Vessel Of Nascency: to get your piecesFortiutous Find: to get back your pieces after opponent removalsGlissa : to block and at the same time get back your artifacts from graveyardTumble MagnetAbrupt DecayHero's Downfall : is to survive.For sideboard;Against Agroo and token decks : Elixir of immortality and Drown in SorrowAgainst Control : Defense Grid and Thoughtseize
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NOTE: Set by owner when deck was made.
Maybe add doubling season
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*Sees an Extra Turn deck without blue* Whaaaaaaa????
True but this is probally good deck
Interesting idea! I had no idea Abrupt decay existed-but I do now!
Thanks guys for positive comments.I playtest the deck against; MonoRed, MonoBlack Control, GB Mid Range, Monowhite Knights and it performed quite good with more than %60 win rate in each matchup.But I wonder if it could perform well against a heavy removal/discard control decks like Esper.
Thanks for the stats
You might consider using Regrowth instead of Fortuitous Find for a better mana curve and you can regrowth anything if needed
Regrowth is an amazing card of course thnx for suggestion. I considered it also but I chose Fortiutous Find because it can return a creature AND an artifact.Essentially deck uses 5 cards only. (Lux, Magistrate, Coretapper, Energy Chamber and Winding) And assuming opponent will always have some form of removal, they will die.All of our essentials are either a creature or an artifact. So being able to get 2 of them back with single card makes a huge difference.
I didn't read that "or both" text so yeah in this case, your card would be a better choice. I think it will anyways depend on the meta you play your deck at, against tempo removal Regrowth could be CMC 2 a better option while Esper might the other one work better