Hold Out

by Havercakes24 on 03 January 2013

Main Deck (60 cards)

Sideboard (28 cards)

Sorceries (4)


Artifacts (2)


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Deck Description

The basic concept behind this deck is pretty simply. To hide behind my walls, and instants until one, I either get enough eldrazi spawn on the field to get Hand of Emrakul, or two get enough Eldrazi spawn to help pay for any of my 8 Eldrazi, or finally three to hold on until i get enough mana to play a eldrazi, or eventually draw one from my deck.

Awakening zone is awesome and the kozilek predator and nest invader provide me with some limited early to mid game offense. The main reason for the cards though would be the eldrazi spawn, and their sac for 1 mana effect which then can go to bringing out my Hand of Emrakuls.

Im very open to replacing the beast withins, but at the moment with my still limited knowledge of the game i cant think of anything better to replace them with atm. The walls are pretty standard and very efficient. I added the Solemn Silmancrum for its annoyance to the opponent and the bonus of the draw and free land. The walls i think people would find very annoying unless they got cards that specifically deal with defenders which i think is rare. flyers would be my opponents best bet but even then i would have wall of shards and wall of Tanglecords.

All in all i think this would be a fun deck to play at least on my end and i could imagine many scenarios where the game could drag on into the very very late game which is always interesting.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1200014

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Hold Out

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