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if anyone has any advice for this deck please do tell. So far i think its actually pretty good I've done a A LOT of practice draws and from what i can tell the balance of the deck is good. The decks i think that would destroy this deck is a burn or aggro or control deck. My creatures leave much to be desired obviously and it would be almost impossible for me to win without getting out the eldrazi. PS the sideboard is a work in progress
1. start getting out creatures and your Greaves and Swiftboots.2. Use the Lost Auramaster's or the Myr mana to get your eldrazi conscription3. enchant creature and start swinging.
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The max sideboard is 15 cards. I would throw in some walls or something that helps you last until turn 8. Nice idea though. Equip boots, and enchant a creature. Then gg.
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