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so pretty much this deck plays how you think it would play. Durdle around until you get Tezzerat play tezzerat and make 5/5's usually when you make your first 5/5 tezz, if your opponent is good, will die the turn after he is played. I usually find its best to swing right away after making the 5/5 most players will find a way to get rid of your tezz anyway at least early on. Basic removal running 4 go for the throats 2 black suns zenith and a Curse of death-hold. Atm i dont have any Tumble Magnets so im running two dimir keyrunes which can help ramp up your mana and can become 2/2s to help block or get in some damage. Pristine talisman is an amazing card and i cannot tell you how many times its saved my neck early late or mid game. The creatures i have are also pretty self explanatory Metamorph whatever you need wurmcoil is wurmcoil. The other spells are there to help me on my draw and receive life eg. Phyrexia's core.
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