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The deck was based off the card parallel lives almost exclusively. I saw it and immediately said 'I want to make this work in a semi-tournament worthy deck'. These are the results :) I've play tested it a bunch against a blue counterspell / spirit deck and a white weenie deck my buddies play with and so far it has kicked ass and taken names, although it isn't terriby speedy for green and suffers from boardwipes like DoJ. Birds/Llanowar's for early ramp / mana curve. Cemetery reapers / unbreathing horde for defenders to make it to turn 3/4 and make zombies outa my / enemies GY while i get there. Turn 3 I should have a garruk out making tokens or alternatively a flipped Mayor of Avabruck out making wolves as 3/3's Soon as parellel lives hits the board each bloodline, mayor, garruk , cemetery reaper, cagebreaker or Gravetitan makes double the amount of tokens or squared if there happen to be 2 enchantments out ^_^ Soon as essence of the wild is out the game is over... every token comes in as a 6/6 essence. A very fun concept to have brough into reality I'm play testing the deck now with friends / at FnM
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I'd think about splashing some white for token producers. Also, think about a couple other sources of mana ramp. Mostly Rampant Growth, and some Caravan Vigils. (I don't see the Garruk's being overly useful, exactly. Naturalize can be sideboarded, and possibly the Overruns.)
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Thanks for the comment! ^_^ I thought about splashing white to be honest and most of the people i talked to said it HAD to more or less be green/white for a token creator deck. So this is sorta to prove them wrong or else i would go white over black in a heartbeat. I've had zero mana issues so far so im hesitant to put in any mana ramp...the majority of the deck can be cast on 4/5 mana (with very few having a double cost of the same color). The one weakness i felt with the deck was opponents enchantments like Mindcontrol or O-rings so naturalize is the simplest answer to me. As for the garruks? they are the bread and butter token creators of the deck. Able to be producing x2 Essence of the wild's each turn with a parellel lives in play. The Garruk relentless can also be viewed as creature removal for his zero cost deal up to 3damage to target creature if you dont mind losing him and the same goes for the primal hunter. With EssenceOTW on the board he can come in and give me 6 card draw. Overrun OR either of the garruks ultimates are an autowin condition.