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My take on a budget Mono Red burn deck with my favorite enabler card: Satyr Firedancer.
Loot for a Firedancer and try to always get one out turn two. If you can't, a Young Pyro can substitute. Then just burn your opponent to death. Pretty simple.
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NOTE: Set by owner when deck was made.
Personally I'm no big fan of Pyromancer Ascension in burn decks because they normally try to be as fast as possible and Pyromancer Ascension takes some time to get ready. I would replace it with either Magma Jet if you need more burn, Guttersnipe or Hellspark ElementalLet say you have 3 Mountain, 1 Pyromancer Ascension, 1 Faithless Looting and 2 other spells on your hand. You start with a Mountain and perhaps a Looting to draw two cards and discard a Mountain and a spell that you don't need right now. Turn 2 you play your second mountain. Now's the question what you got on your hand. If you have one of your creature you want to cast it to put pressure on your opponent, if not you can think about playing Pyromancer Ascension but it could also be that your opponent has put down a threat on his first turn that you need to remove. Either way lets say you don't want to play it on this but your next turn. So turn 3 you hopefully get to play a land and now put Pyromancer Ascension on the battlefield. You have 1 Faithless Looting and perhaps a second spell in your graveyard and now need to be lucky to draw more of those just to activate Pyromancer Ascension, not to speak to benefit from it. And using the flashback of Faithless Looting won't work until you have another Looting in the graveyard. So when you get it active it will probably be an overkill. GreetingsMuktol
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