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It is very hard for this deck to beat proper built decks.It is made to troll.Watch your opponents faces as you double your firststike 1/1 goblin each turn!!
Just go with the flow
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I have built a similar deck for one of my friends, and he is very successful.Take a look at http://www.mtgvault.com/muktol/decks/r-tribal-goblins/and feel free to ask if you need some help.
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maybe a few better goblins
What I would do:- 4 Boggart Ram-Gang: The 'Wither' ability is of no great use here- 2-4 Mountains: I'm normally trying to build decks with a manabase of 20 lands, but when the most cards won't cost more than cc2 I would try it with 18 Lands. They can still be increased if it wont work.- 1 Krenko, Mob Boss: Down to 3, you'll never want to have 2 of him in you hand3-4 Infiltration Lens: For Carddraw+ 1 Goblin Chieftain: Up to 4, yo will need him4 Goblin Wardriver: 2/2 and Warcry4 Mogg War Marshal: Produces 2 tokens and works very well with "Quest for the Goblin Lord"2 Siege-Gang Commander: Better than "Beetleback Chief". The mana costs are irrelevant here, as you never want to hardcast them+ 1-2 Spikeshot Elder: His abbility is expensive but works well with everything that pushes power..."Quest for the Goblin Lord", "Goblin Chieftain" and "Goblin Wardriver"4 Warren Instigator: Best goblin there is aside from "Goblin Lackey". Move all 4 from sideboard to mainboard+ 4 Quest for the Goblin Lord: Pushes all creatures you controlI have no experience with "Riot Piker", but personally I don't like creatures that say 'Has to attack every turn'You'll have to experiment a little to bring the deck down to 60 cards.
yep i'll have a try on the testing