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This a Burn Deck that you will never forget. (losing or wining)
To WIN you never ever, ever, ever, ever, ever, ever, ever, ever burn a creature.just keep targeting your opponent. Best to Chain Lightning first turn, lightning bolt/Lava spike them twice so he/she would have already lost 9life then keep burning...Take advantage to the Pyromancer Ascension and Guttersnipes. Oh and the Pyromancers are epicly useful due to their untapping ability in late game.
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Pls feel free to tell me anything i can do to make this a better deck
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there are better cards for a burn deck like: goblin guide, vexing devil, rift bolt, shard volley, fireblast, sulfuric vortex, skullcrack, price of progress....
yea i guess i could add a few better cards
i'll edit it
ok then vortex is a must in a burn deck 4X in main should be good. then put out planeswalkers they are nice but they are too slow a burn deck must be fast and must close in few turns.
Fire Brand isn't that bad but yea ablaze cost a bit too much
I realy realy like this deck,and I am about to make something like this!Only problem in this deck is that since it already has so much spell of the same type why not addPyromancer Ascension and Gutersnipe to the deck?
I'll see what i can do
Personally I wouldn't put cards more exoensive than cc3 into a burndeck, and even the cc3 have to be real matchwinners"Cinder Pyromancer": My stomach says that it is to expensive and does to little, but i have to admit that i have little expirience with this card"Furnace of Rath": Costs to much to be of great use. You normally don't want to 'waste' that much mana in thing that effect the game only in the next turn. It's a great card for sure, but I think it would be better to cast 2-4 spells on your enemy this turn. "Burst Lightning" and "Shock": It's damage/mana ratio is not good enough, as replacements I would take a look at "Magma Jet" and "Shard Volley". "Magma Jet" has also the advantage that you can Scry2 and thus see what your next 2 turn draws will be. If you want a cc1/2dmg spells "Forked Bolt" does a good job as it is flexible enough."Shock": Dito...it's damage/mana ratio is not good enough"Skullcrack": I would put it into my sideboard, unless you have a great deal of lifegain decks as enemy's"Chandra Ablaze" and "Chandra, the Firebrand": They bot cost to much. As replacement for "Skullcrack" and both Chandra's I would take a loot at 'burn' or RDW creatures like "Goblin Guide", "Vexing Devil", "Hellspark Elemental" or "Ball Lightning"For my own Burndeck's sideboard I use "Vexing Shusher" against counter/control and "Wheel of Fate" when I really need the carddraw.Hope I could help you!(Sorry for my bad English, I am no native speaker :) )
he is right
sure I'll try and make it better
Well Chandra Ablaze's first and last effect are pretty OP, so i'll remove fire brand for gutter snipe or ball of lightning
Keep her in the deck and try it out, that's the best way to see if there are cards that you don't like or never are able to play. Let's do a little calculation: Chandra costs cc6, so I would say that you can play her in T8+. You can activate her +1 or -2 ability once for sure, your enemy can't do something against that (As long as he wont counter the Chandra spell). So yo get to discard the enemys hand and draw 3 cards or 4dmg for 6 mana for sure. Planeswalkers are the best targets to attack that there are in the whole game, so your enemy will do what he can to kill your Chandra. Normally you don't have enough creatures and simply don't want to waste your spell on enemy creatures, so She will have gone the next turn. What did she then ultimately do? Discard the enemys hand and draw 3 cards or 4dmg on your enemy, and bought you a turn. Not really good for a cc6 which is normally supposed to win the game.
if she survives you could deal hundreds of damage but yea i guess its not that good. well it is a planeswalker
I've changed it! :)
Hows This Now?
put vexin devil and guide in main at the place of cynder and guttersnipe. then you could put better spells than javelin and burst (magma jet, shard volley, searing blaze). then also some accelarators (rite of flame).
their hows that?i put in blazing torch, shrapnel blast vexing and goblin guide. i may ad goblin grenade.
I changed a bit more. What do you think?
With so many cc1 spells you can think of reducing the number of mountains to 18. But you'll have to test this carefully.
hrm i'll see but it can get risky!
It's worth a try. I'm using 16 Lands in my burndeck ;)http://www.mtgvault.com/muktol/decks/r-burn/