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I would remove the following cards: "Chandra's Phoenix" with 3 mana you can do more damage than this "Keldon Marauders" 2 mana 2 damage and the option to attack once doesn't sound that good to me "Lightning Axe". Damage is creature only, and you normaly don't want to shoot on creatures "Banefire": Cards with 'pay X' are very mana intensive to play "Flame Slash": Damage is creature only "Goblin Grenade": If you have enought creatures to sacrifice for this, its OK, but otherwhise it's a dead card With those many low cost spells, you can try to reduce the number of lands to 20 or maybe even 18. Suggestions as replacement: Creatures: "Ball Lightning", "Hellspark Elemental", "Vexing Devil", "Vexing Shusher" (Sideboard against control) or "Young Pyromancer" (For longer games) Spells: "Seal of Fire", "Shard VolleySorcery" (not more than 3 times, it's a finisher), "Forked Bolt4" (if you have to deal with some small creatures), "Rift Bolt" or "Wheel of Fate" (Carddraw) Greetings Muktol
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